upgrading feats: improved heavy armor


Homebrew and House Rules


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Improved heavy armor proficiency

prereqs: heavy armor proficiency, con or str 13

benefits:You gain the benefits of this feat so long as you are wearing heavy armor. At BAB+3 and every +3 there after, all weapons that strike you have their weapon dice downgraded by one step. sleeping in heavy armor has no negative effects.

at BAB+8,reduce your armor check penalty by an amount equal to your strength bonus. Also, reduce arcane spell failure by 5% per point of strength bonus.

at BAB +12,add your armor bonus to your CMB and CMD for trips,bull rushes, grapples, and disarm attempts.

at BAB+16,a number of times per day equal to your constitution bonus, you may make a fortitude save DC 10+1/2 attackers level+str, if you succeed this save, you may negate a critical or sneak attack.

yeah, for both this feat and heavy armor specialization, certain types of natural armor count as heavy. thinks things like metal/stone constructs, earth elements, dragons, the tarrasque, generally creatures that are know for being bullet proof and nigh-invulnerable.


scrap this. it needs to be reworked and BAAAAAAAAAAAAAAD!!!!

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