| Wiggz |
We have a player who wants to make a tiny eidolon - a scarab beetle for the Mummy's Mask AP - and I'm looking for various approaches to allowing it. At the moment you can get a Medium or Small eidolon for free, so I'm leaning on making it cost 2 Evolution Points and then applying the same stat modifiers as a Reduce Person spell might (reducing from Small to Tiny). How does that sound?
Large and Huge evolutions cost substantially more, but come with substantially greater mechanical benefits.
| williamoak |
Seems reasonable. Though for it to have much use, here are a few considerations:
1) Allow a form that starts with high dex (like serpentine) & refluff it
2) Include an extra evolution point (thus 3 pts) so that it includes "reach" as an upgrade to all attacks (so that it can still attack at 5 ft.)
3) A dex to damage option isnt strictly necessary, but it might increase usefullness.
I just have a hard time seeing what can be done with a tiny eidolon, beyond maybe stealth.
| Wiggz |
Seems reasonable. Though for it to have much use, here are a few considerations:
1) Allow a form that starts with high dex (like serpentine) & refluff it
2) Include an extra evolution point (thus 3 pts) so that it includes "reach" as an upgrade to all attacks (so that it can still attack at 5 ft.)
3) A dex to damage option isnt strictly necessary, but it might increase usefullness.
I just have a hard time seeing what can be done with a tiny eidolon, beyond maybe stealth.
I probably should have specified that he was running a Master Summoner, and intends the eidolon to serve almost exclusively as a spy and scout with flight, high stealth and high perception... maybe a touch of magical ability at higher levels.