Character Feedback: UMD Rogue


Homebrew and House Rules

Dark Archive

Pathfinder Roleplaying Game Superscriber

Allow me to be the first to use this section with a Homebrewed Rogue Petunia. Here are her details

Her powers revolve around using spells (read scrolls and wands) and magic items with the Use Magic Device skill instead of being a spellcaster herself. I also tried to make her different than Merisiel in some aspects.

Skills
Because she is a Rogue, I gave her a d10 dexterity. It'll also balance the d4 Strength she gets as a Halfling by letting her use bows and daggers. She has Acrobatics, Disable and Stealth to try and spread out these skills that only Merisiel (and Sajan for acrobatics) has. Her Charisma is a d8 to be able to use her powers. Finally, I had enough dice values for a d8 and a d6. I opted to give her higher Intelligence so that Ezren is no longer the only character with Intelligence greater than d6.

Powers
She is proficient with Weapons rather than Light Armours to differentiate her from Merisiel. As you'll see later, this has had an impact on one of her roles. Her first power lets her use spells without banishing them, albeit poorly. She's at her strongest when using spells that don't require an Arcane or Divine check, like Cure or Mirror Image. In case she acquires a spell she may not want, her second power lets her try to get something more appropriate.

Role: Tinker
This role focuses on her UMD usage.
Her first power upgrades let her offset the penalty to Arcane and Divine she used to have, eventually giving her better bonuses than Lem, the other magical switch-hitter, has (although she still uses a smaller die). Her spell acquisition can become better, scrounging up a second spell she can use in future adventures, and she can become better at acquiring spells and magic items. Finally, her unique Blessing power gives her a constant, better than average (eventually almost maximised) boost to Arcane and Divine checks.

Role: Marksman
This role came from Petunia being proficient in weapons. Since she has low strength, the only weapons with proficiency requirements she could make use of are Ranged weapons, she gets better use of them than Tinker Petunia. She also gets some Rogue powers like evasion and precision damage, although she uses them differently than Merisiel.
Unlike Merisiel, Petunia can't evade at will, instead needing to recharge. On the other hand, she automatically gets precision damage when she uses a Ranged weapon. To better use Longbows, she may use Dexterity instead of Strength when using them. Finally, she has a Kyra-like recharge/shuffle Blessing power

Dark Archive

Pathfinder Roleplaying Game Superscriber

I've just given her and my other characters a starting deck list. The deck list is not supposed to be optimised; like the deck lists in the rulebook, the list is meant to fit her personality, while leaving cards for the other characters* and for her to strive for.

*I'm only taking my custom characters into account, not the base game characters

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