upgrading feats 7: sword and board pt.2


Homebrew and House Rules


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drop the BAB+4 prereq from the other two.
hoplon power

prereqs: dex and str 15, sword and board

benefits: at BAB+4 and every +4 there after, you gain a +1 to attack and damage while wielding a shield and weapon. you don't lose your AC bonus when shield bashing.

at BAB +8, you may make a free bull rush,trip, or disarm attempt after striking a foe with a shield bash,this CMB does not provoke an AoO. Opponents who cannot move back due to a wall or other surface are knocked prone after moving the maximum possible distance. You may choose to move with your target if you are able to take a 5-foot step or to spend an action to move this turn.

at BAB+12,You do not suffer any penalties on attack rolls made with a shield while you are wielding another weapon. Add your shield's enhancement bonus to attacks and damage rolls made with the shield as if it was a weapon enhancement bonus. you may also make two CMB checks when shield bashing or repelling. EX: if you repel a foes strike, you make a disarm attempt and a bull rush, a trip attempt and a bull rush, or a disarm and trip attempt. if you successfully repel an attack, you may make a free bull rush, trip or disarm attempt that provokes no AoO

at BAB +16, when shield bashing an opponent, you may make free bull rush, disarm and trip attempt, the target of your shield bash must also make a DC 10+1/2 your BAB+str mod or become stunned for 1 round and an additional round per 5 points the save is failed by (so failing it by 15 points leaves the target stunned for 4 rounds). a successful repel attempt lets you perform two different CMB's out of these three:bull rush, trip or disarm.

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