| showzilla |
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prereqs: dex 13, str 13
benefits: when wielding a shield, you may repel a number of attacks as though you were wielding two weapons (1 extra base, 2 extra bab +6,3 extra BAB+11),sans the penalty. at BAB+3 and every three there after, your weapon's damage increases by one step and your shield gains a +1 to AC and repels.
bab+ 6, dex 15 and str 15, you gain an additional repel attempt per round equal to your dex modifier.you may also repel whilst flat footed.
bab +11, dex 17 and str 17, add your shield bonus to reflex saves.
| showzilla |
This is pretty strong, is there supposed to be a check involved in repelling?
I like the basic idea, but it should be nerved IMO.
the rules for repelling are found here defensive abilities
| Orich Starkhart |
prereqs: dex 13, str 13
benefits: when wielding a shield, you may repel a number of attacks as though you were wielding two weapons (1 extra base, 2 extra bab +6,3 extra BAB+11),sans the penalty. at BAB+3 and every three there after, your weapon's damage increases by one step and your shield gains a +1 to AC and repels.
bab+ 6, dex 15 and str 15, you gain an additional repel attempt per round equal to your dex modifier.you may also repel whilst flat footed.
bab +11, dex 17 and str 17, add your shield bonus to reflex saves.
Is this one feat, that scales with Bab and ability prerequisites, or three feats? What's the logic - for the game or verisimilitude - for the Strength prerequisites on the two higher levels?
The increase in repel per round, damage step increase, and shield AC and repel increase all scaling with Bab seem like a lot for one feat, especially adding something like Combat Reflexes for Repels (which by itself might compare in power to other useful feats) at Bab+6.
| showzilla |
showzilla wrote:prereqs: dex 13, str 13
benefits: when wielding a shield, you may repel a number of attacks as though you were wielding two weapons (1 extra base, 2 extra bab +6,3 extra BAB+11),sans the penalty. at BAB+3 and every three there after, your weapon's damage increases by one step and your shield gains a +1 to AC and repels.
bab+ 6, dex 15 and str 15, you gain an additional repel attempt per round equal to your dex modifier.you may also repel whilst flat footed.
bab +11, dex 17 and str 17, add your shield bonus to reflex saves.
Is this one feat, that scales with Bab and ability prerequisites, or three feats? What's the logic - for the game or verisimilitude - for the Strength prerequisites on the two higher levels?
The increase in repel per round, damage step increase, and shield AC and repel increase all scaling with Bab seem like a lot for one feat, especially adding something like Combat Reflexes for Repels (which by itself might compare in power to other useful feats) at Bab+6.
one feat. a few of my buddies and me realized one thing that puts martial behind magic...spells instantly upgrade themselves as you level up..feats....don't...so I'm fixing that issue with about three feats that up grade themselves for the three main melee styles (S&B: defense king. TWF: flurry master. THF: big gun), before moving on to other things, so this feat must be taken with the context that other feats will also upgrade like this.