upgrading feats 3: Two-handed fighting


Homebrew and House Rules


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Improved Two-handed fighting

prereqs: str 15

benefits: whilst you are wielding a weapon in two hands, you use double your strength modifier on damage rolls instead of one and a half. This also changes your power attack from 3:1 to 4:1. at BAB +3 and every +3 there after, your weapons base damage dice increases by one step.

at Bab +6 and strength 17, whilst wielding a weapon in two-hands, you may take a -4 to attack and double all numerical bonuses to damage (excluding your strength mod and power attack bonuses). If you are wielding a two-handed weapon or a one and a half hand weapon (bastard swords for example), you do not take the -4 to attack.

at BAB +11 and strength 19, when wielding a weapon in two hands, you may take a -10 to attack, if your attack lands, you threaten a critical. if your are wielding a two-handed weapon or a one and a half handed weapon, this penalty is instead a -5.


Really strong but not needed IMO, Two-Handed Weapon damage is high enough already.


I3igAl wrote:
Really strong but not needed IMO, Two-Handed Weapon damage is high enough already.

I know it is, but two-handed gets little in the way of special treatment. though, two-handed falls behind on damage against two-weapon when feats were taken into account and the exponential cost of enchantment, this is here to help balance that issue. they have a double slice feat, but the equivalent is a class feature that doesn't always work and is stuck in a fighter archetype that gives up WAY too much defense to far too little offense, so I simply gave two-handed users their own version of double slice and something to make up for the exponential cost of weapons. The last thing was something I picked up from the two-handed fighter archetype, except you get it at bab+11 instead of BAB+20, though the price to use it is a steep one indeed.

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