Armor with Damage Reduction Homebrew


Homebrew and House Rules


This is something that we can up with to make the game more interesting. it adds in DR to the armor and natural armor.

AC with DR

Half of the armor bonus listed is considered Damage Reduction. The armor is still the same value , but you add half of the value as DR/-. Example is Chain Shirt +4 AC will also give DR 2/-.

Natural Armor w/ DR
Creatures Natural Armor will be treated the same way. So half the value is also DR/-.

This type of DR will stack with Creatures that already have a DR /magic or something similar.

Example: Flesh Golem Nautral AC 12 so its Natural damage reduction is DR6/- and DR5/adamantine it get normally.

Class features that grant DR/- stack for value. so a 7th level Barbarian wearing a chain shirt would have a DR3/-, 2 from the armor his wearing and 1 from class feature.

Please tell us what you think and give us your feedback.If you don't like it please explain why so we can learn.


currently running something similar that is currently called Damage resistance. Damage resistance is applicable against all sources of hp damage and is determined by this formula

(total armor bonus+con mod)/2

so a dwarf with a con of 20 and wearing a suit of full plate would have a Resistance of 7. Damage reduction and Energy resistance are effectively situation bonuses to Resistance

got some feats and equipment enchantments that back the system up as well.

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