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Gauntlet Golem
[CENTER]This masterfully crafted iron gauntlet made from dozens of interlocking metal plates suddenly transforms into a miniature humanoid golem![/CENTER]
CR3
XP 800
N Diminutive construct
Init +3; Senses darkvision 60 ft., low-light vision; Perception +0
DEFENSE
AC 19, touch 13, flat-footed 16 (+3 Dex, +2 natural, +4 size)
hp 16 (3d10)
Fort +1, Ref +4, Will +1
DR 5/adamantine; Immune construct traits, magic
OFFENSE
Speed 15 ft.
Melee slam +2 (1)
Special Attacks Expel +12, Inject +7
STATISTICS
Str 6, Dex 16, Con —, Int —, Wis 11, Cha 1
Base Atk +2; CMB -6; CMD 17
Skills Stealth +12
SQ Compartment, Transformative, Control Gem Dependant
SPECIAL ABILITIES
Immunity to Magic (Ex)
A gauntlet golem is immune to any spell or spell-like ability that allows spell resistance. Certain spells and effects function differently against the creature, as noted below.
-Any spell or ability that can target an object can also target the gauntlet golem.
-Masterwork Transformation restores the gauntlet golem to full health and grants it 5 temporary hit points.
-Break deals 4d6 damage to the gauntlet golem that bypasses it’s damage reduction.
-Jury-Rig grants the gauntlet golem 5 temporary hit points that last 24 hours or until the first time the gauntlet golem takes any damage.
Transformative (Ex)
The gauntlet golem can transform between the forms of a diminutive, humanoid golem and a masterwork gauntlet made of dozens of intricately interlocking iron plates as a free action. This transformation is triggered by the owner of the golem’s control gem saying a command word. If the owner is wearing the gauntlet it will first remove itself from his hand to transform into the golem. If the golem is within 10 feet of the owner it will return to the owner’s hand when it transforms into the gauntlet. When in gauntlet form the golem’s statistics remain the same but it cannot take any actions besides transforming into golem form. The gauntlet golem weighs 10 pounds.
The gauntlet can only transform into a golem three times per day and remains in golem form for up to ten minutes. If the golem’s control gem is embedded in a control gauntlet the golem can transform at will and remain in golem form indefinitely.
If the golem ever ventures further than 1000 feet from it’s control gem it transforms into a gauntlet and cannot return to golem form until it is within 1000 feet of it’s control gem. If the control gem is embedded in in a control gauntlet and the owner removes the control gauntlet the golem transforms into a gauntlet and cannot return to golem form until the owner re-equips the control gauntlet.
When in gauntlet form and being worn the gauntlet golem takes up the hands magic item slot. A gauntlet golem can be worn at the same time as a control gauntlet embedded with it's control gem and both items will remain active.
Compartment(Ex)
The gauntlet golem has a small hollow space within it’s torse large enough to hold a potion vial or something of similar size and shape. The golem cannot load the compartment itself. Loading or unloading the compartment manually takes 30 seconds. If the golem has an item in it’s compartment when it transforms into a gauntlet the gauntlet will be holding the item. If the gauntlet is holding an item of the proper size and shape when it transforms into the golem the item will be in the golem’s compartment.
Expel(Su)
As a standard action the gauntlet golem can violently expel the item it is holding in it’s compartment to strike anything within 15 feet of itself. This is a ranged attack. The gauntlet golem makes this attack with a +5 bonus and is treated as having the throw anything feat when using this ability.
Inject (Su)
If the object being held in the gauntlet golem’s compartment is a consumable liquid the gauntlet golem can inject the liquid into any creature sharing it’s space as a standard action with a small, retractable syringe within it’s arm. The injected creature is immediately affected as though it had just drank the liquid and the liquid is consumed, though the container it was held in remains within the gauntlet golem’s compartment. If the gauntlet golem is using this ability on an unwilling creature injecting is considered a primary natural melee touch attack with a +5 attack bonus. Being injected is distracting. Any creature that is injected must make a DC11 fortitude save or be nauseated for one round. The gauntlet golem can use it's needle to distract in this way even if it doesn't have an injectable liquid within it's compartment.
Control Gem Dependant (Ex)
The gauntlet golem is completely dependent on the orders of the owner of it’s control gem to take any actions. The control gem is usually a ruby costing 300 gp that is attuned to the gauntlet golem upon it’s creation. The owner of the gauntlet golem must be touching the control gem for the golem to transform upon command or to give it any orders.
Usually a control gem is augmented by being placed within a control gauntlet to offer more control over the gauntlet golem. Without the control gauntlet the gem only offers rudimentary control.
If the gem is not within a control gauntlet the owner can only use it to command the golem to transform or give the golem simple orders. The golem understands orders spoken in any language. For the purpose of giving orders without a control gauntlet the gauntlet golem is considered to know the following tricks: Attack (anything), come, deliver, down, fetch, flee, guard, heel, stay and work. It cannot be pushed to do a trick it does not know and cannot learn any new tricks.
Without a control gauntlet the golem cannot be ordered to use it’s expel or inject special abilities, though it’s compartment can still be loaded and unloaded.
If the golem’s control gem is within a control gauntlet, the wearer of the gauntlet has complete control over the golem and can send it simple or complex orders telepathically and allow it to activate any of it’s abilities as long as the golem is within 1000 feet of the gem.
The gauntlet golem is made from dozens of tiny, interlocking iron plates that cost 600 gp and must be made by a skilled craftsman. These plates must then be crafted into a masterwork gauntlet. In addition, crafting a gauntlet golem requires a ruby worth 300 gp that will be attuned to the golem as it’s control gem.
CL 9th; Price 12,500 gp
CONSTRUCTION REQUIREMENTS
Craft Construct, Craft Wondrous Item, animate objects, lesser geas/quest, limited wish, masterwork transformation, creator must be caster level 9th;Skill Craft (armor) DC 14; Cost 6,850 gp
Satchel Golem
[CENTER]This rugged leather backpack shifts and twists until it looks like a small, angry dog covered in ropes.[/CENTER]
CR4
XP 1,200
N Small construct
Init +1; Senses darkvision 60 ft., low-light vision; Perception +0
DEFENSE
AC 14, touch 11, flat-footed 13 (+1 Dex, +2 natural, +1 size)
hp 32 (4d10+10)
Fort +1, Ref +2, Will +1
DR 5/adamantine; Immune construct traits, magic
OFFENSE
Speed 20 ft. climb 20 ft.
Melee 2 slams +4 (1d3 plus grab)
Special Attacks grab (medium sized or smaller), extradimensional swallow
STATISTICS
Str 10, Dex 12, Con —, Int —, Wis 11, Cha 1
Base Atk +4; CMB +3 (+11 to grapple); CMD 23 (27 vs. trip)
Skills Stealth +4 Climb +8
SQ Extradimensional Space, Straps, ropes and clasps, Transformative, Control Gem Dependant
SPECIAL ABILITIES
Immunity to Magic (Ex)
A satchel golem is immune to any spell or spell-like ability that allows spell resistance. Certain spells and effects function differently against the creature, as noted below.
-Any spell or ability that can target an object can also target the satchel golem.
-Masterwork Transformation restores the satchel golem to full health and grants it 5 temporary hit points.
-Break deals 4d6 damage to the satchel golem that bypasses it’s damage reduction.
-Jury-Rig grants the satchel golem 5 temporary hit points that last 24 hours or until the first time the gauntlet golem takes any damage.
Transformative (Ex)
The satchel golem can transform between the forms of a small, quadrupedal golem and a masterwork backpack covered in straps, ropes and clasps as a free action. This transformation is triggered by the owner of the golem’s control gem saying a command word. If the owner is wearing the backpack it will first remove itself from him to transform into the golem. If the golem is within 10 feet of the owner it will return to the owner’s back when it transforms into the backpack. When in backpack form the golem’s statistics remain the same but it cannot take any actions besides transforming into golem form. The satchel golem weighs 25 pounds.
The backpack can only transform into a golem three times per day and remains in golem form for up to ten minutes. If the golem’s control gem is embedded in a control gauntlet the golem can transform at will and remain in golem form indefinitely.
If the golem ever ventures further than 1000 feet from it’s control gem it transforms into a backpack and cannot return to golem form until it is within 1000 feet of it’s control gem. If the control gem is embedded in in a control gauntlet and the owner removes the control gauntlet the golem transforms into a backpack and cannot return to golem form until the owner re-equips the control gauntlet.
Extradimensional Space (Ex)
When in backpack form the satchel golem functions exactly like a bag of holding type II except that it will only allow someone touching it’s control gem to place items into and withdraw items from it. Anyone else attempting to do so will find the items stuck fast and unmoving.
Extradimensional Swallow (Ex)
The satchel golem can swallow creatures into it’s extradimensional space. This works like the regular swallow whole ability with the following differences: The satchel golem can swallow any creature of medium size or smaller, as long as there is room for him in its extradimensional space. If there is no room for the creature the swallow attempt fails. The satchel golem does not perform a bite attack when swallowing a creature. The creature does not take damage while inside the golem, however it will start to suffocate after 10 minutes. If the creature deals any kind of slashing or piercing damage to the inside of the golem, the golem ruptures and everything inside of it is lost forever, including the creature. This deals 4d6 damage to the golem that bypasses it’s damage reduction. The golem reverts to backpack form and cannot transform into a golem or be used as a bag of holding until the damage is healed with a masterwork transformation spell. The inside of the golem has an AC of 11 and DR5/adamantine.
Straps, Ropes and Clasps (Ex)
Satchel golems are covered in straps, ropes and clasps. This grants them a +4 bonus to their combat maneuver bonus to start or maintain a grapple and they do not provoke an attack of opportunity when attempting a grapple. In addition, if the satchel golem’s control gem is embedded in a control gauntlet it will allow the gauntlet’s wearer to pull rope from it’s body. The satchel golem loses 1 hit point for every foot of rope removed this way. This damage can only be healed by a masterwork transformation spell.
Control Gem Dependant (Ex)
The satchel golem is completely dependent on the orders of the owner of it’s control gem to take any actions. The control gem is usually an emerald costing 300gp that is attuned to the satchel golem upon it’s creation. The owner of the satchel golem must be touching the control gem to say the command word to transform the satchel golem or to give it any orders.
Usually a control gem is augmented by being placed within a control gauntlet to offer more control over the satchel golem. Without the control gauntlet the gem only offers rudimentary control.
If the gem is not within a control gauntlet the owner can only use it to command the golem to transform or give the golem simple orders. The golem understands orders spoken in any language. For the purpose of giving orders without a control gauntlet the satchel golem is considered to know the following tricks: Attack (anything), come, deliver, down, fetch, flee, guard, heel, stay and work. It cannot be pushed to do a trick it does not know and cannot learn any new tricks.
Without a control gauntlet the golem cannot be ordered to use it’s grab or extradimensional swallow special abilities.
If the golem’s control gem is within a control gauntlet, the wearer of the gauntlet has complete control over the golem and can send it simple or complex orders telepathically and allow it to activate any of it’s abilities as long as the golem is within 1000 feet of the gem.
The satchel golem is made from high quality animal hide specially treated with magical oils that cost 1000 gp. These hides must then be crafted into a masterwork backpack. In addition, crafting a satchel golem requires a sapphire worth 500 gp that will be attuned to the golem as it’s control gem.
CL 12th; Price 24,500 gp
CONSTRUCTION REQUIREMENTS
Craft Construct, Craft Wondrous Item, animate objects, lesser geas/quest, limited wish, masterwork transformation, secret chest, creator must be caster level 12th;Skill Craft (leatherworking) DC 17; Cost 12,350 gp
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Control Gauntlet
Aura faint enchantment; CL 11th
Slot hands; Price 2,000 gp (1 socket), 4,000 go (2 sockets), 8,000 go (3 sockets); Weight 5 lbs.
DESCRIPTION
This simple gauntlet made of articulating steel plates has an engraving of an intricate arcane symbol covering the palm and 1 to 3 sockets sized to fit a small gemstone on its dorsal surface.
If the control gem of a control gem dependant golem is placed in one of the sockets, the wearer of the control gauntlet has complete control over the golem and can send it simple or complex orders telepathically and allow it to activate any of it’s abilities as long as the golem is within 1000 feet of the gem. Trying to control multiple golems at once is difficult. If the wearer tries to send orders to more than one golem at once in a single round he must succeed on a concentration check with a DC equal to 10 time the number of golems he is trying to send orders to. If he fails this check the golems continue to carry out the previous order or do nothing if no order had been given.
A control gauntlet can be worn at the same time as a gauntlet golem and both will remain active.
CONSTRUCTION REQUIREMENTS
Craft Wondrous Item, control construct, sending; Cost 1,00 gp (1 socket) 2,000 gp (2 sockets) 4,000 gp (3 sockets).