
Master of Trials |

Rangvir, Blood of the North
Humanoid
Medium
Standard Speed (30 ft.)
Flexible (+2 Str, +2 Wis)
Xenophobic (Skoldric)
Fearless (1 RP): Prerequisites: None; Benefit: Members of this race gain a +2 racial bonus on all saving throws against fear effects. Special: This bonus stacks with the bonus granted by the lucky (greater or lesser) racial trait.
Hardened Skin (2 RP): Prerequisites: None; Benefit: Members of this race gain a +1 natural armor bonus to their Armor Class.
Skill Training (1 RP): Prerequisites: None; Benefit: Pick up to two skills. These skills are always considered class skills for members of this race. (Survival and Perception)
Brand of the Undying (2 RP) Members of this race can use false life as a spell-like ability once per day. The caster level of the spell is equal to the user’s character level.
Blood-Brothers (2 RP): Members of this race are used to living and fighting communally with other members of their race. Up to two members of this race can share the same square at the same time. If two members of this race that are occupying the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.
EXAMPLE NPC
Rangvir Northlander (CR 1/2)
Rangvir warrior 2
N Medium humanoid (Rangvir)
Init +5; Senses Perception +4
DEFENSE
AC 17, touch 11, flat-footed 16 (+5 Armor, +1 Dex, +1 Natural)
hp 11 (2d10)
Fort +3, Ref +1, Will +0; +2 vs. fear effects
OFFENSE
Speed 30 ft.
Melee +3 Rangvir Axe (2d6 +2/x3)
Spell-like Abilities (CL 1st; concentration +0)
1/day – false life
STATISTICS
Str 15, Dex 12, Con 11, Int 10, Wis 11, Cha 8
Base Atk +2; CMB +4; CMD 15
Feats Improved Initiative
Skills Climb +6, Profession (varies) +4, Survival +4, Perception +4
Languages Skoldric
SQ Blood-Brothers, Brand of the Undying, Fearless, Hardened Skin
Combat Gear Rangvir axe, scale mail
Other Gear cold-weather outfit, snowshoes, waterproof bag
Blood-Brothers: Members of this race are used to living and fighting communally with other members of their race. Up to two members of this race can share the same square at the same time. If two members of this race that are occupying the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.
Variable Profession: Usually chosen between brewer, butcher, farmer, fisherman, miner, sailor, tanner, trapper or woodcutter depending on the region and the rangvir’s occupation.
Dragesjael Northlander (CR 1)
Advanced rangvir warrior 2
N Medium humanoid (Rangvir)
Init +7; Senses Perception +6
DEFENSE
AC 21, touch 13, flat-footed 10 (+5 Armor, +3 Dex, +3 Natural)
hp 15 (2d10 +4)
Fort +5, Ref +3, Will +2; +2 vs. fear effects
OFFENSE
Speed 30 ft.
Melee +6 Rangvir Axe (2d6 +4/x3)
Spell-like Abilities (CL 1st; concentration +0)
1/day – false life
STATISTICS
Str 19, Dex 16, Con 15, Int 14, Wis 15, Cha 12
Base Atk +2; CMB +6; CMD 19
Feats Improved Initiative
Skills Climb +8, Profession (varies) +6, Survival +6, Perception +6
Languages Skoldric
SQ Blood-Brothers, Brand of the Undying, Fearless, Hardened Skin
Combat Gear Rangvir axe, scale mail
Other Gear cold-weather outfit, snowshoes, waterproof bag
Blood-Brothers: Members of this race are used to living and fighting communally with other members of their race. Up to two members of this race can share the same square at the same time. If two members of this race that are occupying the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.
Variable Profession: Usually chosen between brewer, butcher, farmer, fisherman, miner, sailor, tanner, trapper or woodcutter depending on the region and the rangvir’s occupation.

Tsoli |

You need a race description. What is the flavor of the race? In other words, why did you create this race? You should include (as Icyshadow suggests) the appearance and what makes them unique other than their crunch.
Are they an offshoot of X? Did the Goddess Y create them for Z purpose? They live in the North; but is the North cold? is that why they have these particular racial adaptations?

Master of Trials |

Ah I apologize, I was looking more for if the race was correctly created and the NPC stats correct.
Essentially they're a viking race from my campaign equivalent of Scandinavia known as Skolderang. Fierce warriors bonded by rites of blood, homesteads of Rangvir are used to fighting en masse and make use of their close bonds to assault foes while fighting tightly packed.
The harsh environment is the cause for their hardened skin, weathered from freezing storms and savage beasts. Their fearlessness also stems from this. Every Rangvir knows how to live off the land and is adept at seeing through the blizzards and fogs that shroud the region.
Their lineage stems from the Voices of the North, aspects of the domains that live prowl the land. This grants them unusual strength, clarity and endurance (hence their supernatural ability to heal from grave wounds).
Appearance wise, they are taller than normal humanoids resembling humans. The have striking eyes of shades of blue and green. They stand on average 5'10'' for females and 6'2'' for males, weighing in the same as a human of their size would.
They dress in leathers, furs and crude metal armors. Their weapon of choice is the Rangvir Axe (Earthbreaker that deals Slashing instead of Bludgeoning.) All Rangvir NPCs are warriors from birth and therefore even common folk are warriors and not commoners.

La'Vantis Tuen |

sorry but I had to point out:
Xenophobic (Skoldric)
Fearless (1 RP): Prerequisites: None; Benefit: Members of this race gain a +2 racial bonus on all saving throws against fear effects. Special: This bonus stacks with the bonus granted by the lucky (greater or lesser) racial trait.
I found that VERY amusing, though I undertand what you were going for.
I think the whole blood-brothers bit is cool. I'd see 2 or 3 racial feats that expanded on that tandem fighting style. (i.e. charge through squares, share initiative rolls, bonus to reflex save, etc).
I think it is a fun build an appropriate for a 10 rp race. I've always felt that Human should have different perks from different regions, and this feels viking-esk. I love the quick prayer to those that have gone to the Halls of Valhalla to give you aid in combat (false life).
one criticism though... +2 Wisdom. For a race that is xenophobic, that doesn't seem very wise. Also, the vikings (beautifully portrayed in 13th Warrior), weren't known for their wisdom.... May i suggest +2 Strength, +2 Constitution...? I know that always feels munchkin-ey, but it also fit the race you've created...

Master of Trials |

sorry but I had to point out:
Garreth Faulkner wrote:Xenophobic (Skoldric)
Fearless (1 RP): Prerequisites: None; Benefit: Members of this race gain a +2 racial bonus on all saving throws against fear effects. Special: This bonus stacks with the bonus granted by the lucky (greater or lesser) racial trait.
I found that VERY amusing, though I undertand what you were going for.
I think the whole blood-brothers bit is cool. I'd see 2 or 3 racial feats that expanded on that tandem fighting style. (i.e. charge through squares, share initiative rolls, bonus to reflex save, etc).
I think it is a fun build an appropriate for a 10 rp race. I've always felt that Human should have different perks from different regions, and this feels viking-esk. I love the quick prayer to those that have gone to the Halls of Valhalla to give you aid in combat (false life).
one criticism though... +2 Wisdom. For a race that is xenophobic, that doesn't seem very wise. Also, the vikings (beautifully portrayed in 13th Warrior), weren't known for their wisdom.... May i suggest +2 Strength, +2 Constitution...? I know that always feels munchkin-ey, but it also fit the race you've created...
I agree, I was thinking moving the +2 Wisdom as well. They're very closed off but they are very perceptive and religious to their gods. It's just outsiders they don't like.