| Idward Evanhand |
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So I was talking with some friends about how to rebuild the monk to get rid of this whole 3/4ths bab some times, full bab the other times, as well as some other issues we've noticed. In this case I am taking a few aspects from the Zen Archer and from Sohei.
First for all intents and purposes after 3ed level monk is a full bab class in everything BUT name. They get full bab and two weapon fighting, and double slice in class, and maneuver training gives them full bab for the purposes of CMB and CMD.
HD: 1d10
Full BAB
Flurry becomes the feat chain for free without the Dexterity requirement. Two-Weapon Fighting at level 1, Improved Two-Weapon Fighting at level 6, and Greater Two-Weapon Fighting at level 11.
*Note, you do not get Double Slice, but do you qualify for it, Two-Weapon rend, and Two-Weapon defense.
At third level instead of maneuver training monks add their Wisdom bonus to attack instead of Strength.
*The Zen archer already does this, makes sense for the monk to as well, it doesn't add anything to damage.
Monks add half wisdom to AC and CMD, minimum 0. These bonuses to AC apply even against touch attacks or when the monk is flat-footed. He loses these bonuses when he is immobilized or helpless, or when he carries a medium or heavy load. Monks are also proficient in light armor, brass knuckles, cestus, club, dagger, shortspear, sling, spear, temple sword, and and weapon with the 'monk' feature.
So what do you all think?
| Idward Evanhand |
Other suggestions I was given. Where you add Wisdom to attack, also add Wisdom to damage, though like dex you do not get time and a half.
This would take monk from relying heavily on four stats, Str, Dex, Wis, Con down to 2, Con and Wis, with some good dex in there.
Also give them short bows or light/heavy xbows in class.
I was also thinking about redoing the archetypes some to be focused on different martial arts styles.
I know that there is the pretested brawler (which while had some flaws, was on the right track as far as I am concerned) but I'd still like to see the monk class be useful without having to merge in fighter features.
| Idward Evanhand |
The monk has more problems than just BAB, sadly. It's a contributing factor, but not the only one. It's complicated by the fact that if you are going to re-write the monk, you need to keep strong elements of backward compatibility as well.
Thanks, I will think more about it and see how it comes out.