Elementalists.


Homebrew and House Rules


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I've play tested some Elementalists that I posted a year or so ago on here, and have ironed out many/most of the kinks (I hope). While I realize that most of you have too much to do to go reading some pdf file, for those that have time to spare, please consider checking out the following pdf and let me know if you can find ways to totally abuse the system?

I've tried various things, such as a low-int Earth Elementalist, using elementalists as a dip class, etc. It 'seems' balanced to me and the group I've run this with, but some things weren't very deeply tested (since playing the game was a higher importance than trying to break the system :P).

I realize that there's an obligatory need for people to point at some totally other elementalist class when they read the subject line, but I'm not looking for someone else's work, I'm looking to check the balance of my own please. :)

Sphynx's Elementalist Class

Next step will be to add some Archetypes and a few magic items we came up with, but the class itself is pretty finished unless you find some obvious hiccups in the rules as written. :)


Thanks for sharing your .pdf with our community.

Your Elementalists' spellcasting feature seems quite a bit like the WotC Warmage's.

Spoiler:
(The two notable deviations being that your Elementalists are - a slightly stifled form of - 2/3rds-casters versus Warmages being full-casters, and the following sentence: "Spells prepared on previous days remain prepared until a new spell is prepared over that slot or until the spell is expended".)

Pulling on the thread of your Elementalists' spellcasting a tad further, I'm curious why their number of cantrips prepared per day is less than a Bard's number of 0-level spells known. -- I recognize that your Air Elementalist currently only has five different cantrips available, but your other Elementalists have six or seven cantrips available (depending on Attunement). Perhaps adding Breeze (from https://sites.google.com/site/pathfinderogc/magic/rare-cantrips#TOC-Breeze) to the Air Elementalist's spell list could be considered in-theme. Additionally, one might argue that having another cantrip up your Elementalists' sleeves likely isn't unbalancing. (And having this extra cantrip prepared per day would raise all of your Elementalists up to a daily spellcasting allotment equal to Bards.)

That said, even as-is, once taken in concert with their other class features, I don't think that their reduced spellcasting hampers your Elementalists in the least; rather to the contrary, reading through all four varieties of your Elementalist supports the notion that each should quite fun to play. I especially like the way you've tailored each Attunement to encourage a distinct interpretation of its take on the class.

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