| Lyee |
Preface:
I've been preparing a campaign & its setting for the past couple months and am now getting into the houserules that make the mechanics fit the setting. I'm pretty set on characters starting and ending the campaign at level 8: Higher fantasy does not fit the setting, there are many interesting abilities at level 7 & 8 for players to enjoy, and 'leveling up' just doesn't fit the story. It seems there would definitely be less work culling back problem-abilities at level 8 than making ways to access fun level 8 abilities while at level 6.
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Problem:
While most of what is available at level 7-8 seems fine for the setting, I worry that the following spells might have too powerful out-of-combat implications and should be removed or downgraded in some way:
* Reincarnate
* Scrying
* Dispel Magic
And these to a lesser extent:
* Dimension Door
* Lesser Planar Ally
Questions:
Am I being too harsh on these spells? How would other GMs consider handling them if they are out of line? Are there any other spells or class/archtype abilities that I should be considering for their out-of-combat implications at level 7 & 8?