| Buri |
I'm trying to come up with some home rules to preserve the common mystery of magic in a world pervaded by it and provide a framework of understanding as to why the world hasn't been overrun by a certain race or any caster with spell x. I'm trying to do this while preserving the richness of the Golarion setting as well. This is proving to be a bit challenging.
Instead of just asking for advice I was curious if something like this couldn't be crowd sourced and become something of a public work that can fit in the Golarion setting from table to table with minimal effort.
Some general ideas I've had along these lines includes rules for researching how to construct magic items rather than the base assumption that a feat somehow gives you knowledge of the entire category. I've also been curious about what national laws and customs encourage and dissuade certain magics being used based on Paizo's source material. I've been mostly focused on these areas but there many more facets to the game.
Ultimately these would be things I keep from game to game that I run. Those of us that have already developed house with this goal in mind can feel free to post them. Ideally after some debate a list could be compiled and voted on.
What do you think?
Eltacolibre
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It's an ambitious project but be aware that Golarion is in a way like Forgotten Realms. Every region, country, kingdom etc...have different kind of traditions and way that they handle things. I would recommend to start small, like focus on the inner sea to begin with or even smaller and see how you want to go from there.