Selling rewards worth "X" Gold


Rise of the Runelords


When a loot reward says something to the effect of "a crown worth 40GP" or "a holy symbol worth 100GP", is that the amount the PCs will sell it for or how much it is worth total? Since most of the items flagged this way don't have any alternative uses, I want to make sure I am not giving the PCs twice (or half) as much gold as I ought to. Thanks!


Treasure/jewels sell for full price


Also, if one of the players has the Merchant Family Campaign Trait they get an additional 10% above that amount.

That said, they also need to use their Appraisal skill to identify the value of the items, so if they screw up they may undersell items.


Thanks for the help guys!


My houserule is that a "100gp" gem/jewelry/art object sells at the marked price: That's what the PCs can sell it for.

If PCs want to buy gems/jewelry/art objects, say to consolidate their loot to make it easier to transport, there is a 20% markup. So to buy a "100gp" gem costs 120 gp. That markup can be reduced by successful social skill checks (Bluff, Diplomacy, or Intimidate), or Profession (merchant) skill checks.

Liberty's Edge

Yeah, depending on my mood, I might either hand-wave the appraise check or just have them do a quick d20 roll when they find the item.

Dataphiles

I have to admit that the appraise check for loot value has to me become tediuos and not something I tend to add to my games.

When it comes to breaking down types of gems, differant pieces of jewerly or artwok I tend to convert all the value to coin to simplfy and speed up that area of game. I do at times stick in spell compentns in loot piles or important story objects but normally that isn't supposed to be sold.

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