Magic Maps - best way to execute?


Homebrew and House Rules


(first post in the Homebrew section, let me know if I'm doing it wrong)

For a new character, I want to make a new feat, Craft Magic Maps. My GM has said he's open to the idea in theory, but it needs to be clear how it works. So, I'm looking for input on how to make it work.

Spells I'm thinking of making into maps: Alarm, Clairvoyance/Clairaudience, Arcane Eye, Teleport. Any other suggestions?

In many ways, it seems similar to a normal Wondrous Item, with a couple differences: (1) each map will only have a specific number of locations that it will work at (for example, it could teleport you between Absalom, Almas, and Egorian). (2) the map will work at a longer range than a normal spell (for example, Clairvoyance usually has a 400+40/level ft. range, whereas in a map it will work hundreds of miles away.)

So, how should I price it? And any suggestions on how to determine how many "targets" will be on each map? Also, would it be fair to say that since there are really only a handful of feasible Magic Maps, whereas there are hundreds of Wondrous Items, there should be some moderate price reduction to account for the feat tax?

Any and all suggestions are useful, perhaps I'll even take this in an entirely different direction! Right now I'm just looking for any ideas to run by my GM.

Shadow Lodge

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Sounds like a cool idea! But all of this falls easily under the pre-existing Craft Wondrous Item feat. You should look at the guidelines for pricing magical items, discuss it with your GM, and use the Craft Wondrous Item feat to make it.

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