| MJinthePitt |
Our campaign is currently 12 months into our build cycle and one of my players has been discussing building a black market outside of the normal kingdom build cycle. He wants to operate it alongside his thieves guild which we built using the downtime rules from Ultimate Campaign.
We were discussing "magic item economy" when we suddenly noticed the huge discrepancy between the 50 BP it costs for a kingdom to build a black market versus the 2,200 GP earned capital it costs for a character to build it on their own.
There's no way a character-built black market generates 3 minor, 1 medium, and 1 major magic item ... right?!
| MJinthePitt |
Our campaign is currently 12 months into our build cycle and one of my players has been discussing building a black market outside of the normal kingdom build cycle. He wants to operate it alongside his thieves guild which we built using the downtime rules from Ultimate Campaign.
We were discussing "magic item economy" when we suddenly noticed the huge discrepancy between the 50 BP it costs for a kingdom to build a black market versus the 2,200 GP earned capital it costs for a character to build it on their own.
There's no way a character-built black market generates 3 minor, 1 medium, and 1 major magic item ... right?!
Gah! After deeper reading, looks like we were incorrectly trying to mash two different sets of rules together. And at the same time had completely overlooked the fact that the "selling magic items to produce kingdom build points" concept had been removed from the kingdom building rules in Ultimate Campaign.
So many rule sets!
| pennywit |
I harmonize the kingdom and downtime rules in terms of fluff vs. crunch. If one of my players wants to run, say, an alchemist shop and make that his "day job," perhaps earning a little bit of professional work through the occasional Craft (alchemy) roll, then I'll let him build it with kingdom BP and he can make it his thing. If he wants the income and such, complete with making serious money, etc., etc. ... then while the kingdom BP could be used to build an "alchemist shop," the actual alchemy business has to come out of his own pocket and use the downtime rules.
| IcedMik |
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Remember that buying a building with BP is actually buying a large city block full of buildings, enough to add 250 people to your population. So an Alchemist Shop block from BP is actually a few shops specializing in potions, a few specialty stores selling reagents, a couple apartments, a grocer, and a house or two. An Alchemist Shop build in downtime is just one building, either in the Alchemist Shop block or another commerce-style block.
A Black Market block from BP is a large number of shops and businesses, likely fronts for illegal wares, a couple tenements, a dirty theatre, and one confused salesman wondering why he keeps getting broken into. A Black Market from downtime is probably a single storefront with a hidden basement, and a book of contacts.