Suggestions for a Monk 'flavor' attack please


Homebrew and House Rules


I'll save you all the boring back-info and cut to the chase...

My wife wanted to use her monk's flurry of blows to kick the baddy into the air, jump up, attack him in the air, and use her last attack to kick him back down to the ground hoping to do some fall damage...

So, on the fly (and with my limited 8 months worth of PF GM experience) I stated that she would need to crit to make 'kicking-him-in-the-air' a viable option, and that she could only kick him 10 feet into the air but would be able to spend a ki point to increase it by another 10. THEN if her final attack hit she could still do normal damage and deny her enemy his option to use an acrobatics check to reduce his fall damage.

After the session played out I hit my books, and realized the reposition and bull rush combat maneuvers were probably better options for this type of creative attack.

Any suggestions on improving this, or maybe doing this correctly?

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