GM Endless Forms' Shattered Star (Inactive)

Game Master Mike Tuholski

The Dead Heart of Xin (Book 6).

Combat Maps | LOOT!

Varisia | Magnimar | Magnimar after Reforging


1,501 to 1,550 of 4,996 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>

HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Bert easily withstands the sonic assault. He then calls on his luck, moves up, and fires a regular arrow at the wounded mastiff, missing the hound.

Will save, DC 16, incl. racial bonus and PfE: 1d20 + 8 + 2 + 2 ⇒ (10) + 8 + 2 + 2 = 22

DA Arrow, incl. PBS and luck: 1d20 + 8 + 1 + 2 ⇒ (2) + 8 + 1 + 2 = 13


The Flaxseed Pathfinder Lodge

Protection from Evil gives a +2 resistance bonus to saves (which will not stack with a cloak of resistance). It looks like Argust only has a +1 cloak though so the net is a +1 to your saves, meaning Argust is ok!

1d100 ⇒ 63

Karn sinks his longspear into one of the mastiffs!

Bert's arrow flies wide.

Initiative:

1. Bert, Karnhousk, Argust, and Brelar
2. Mastiffs

M1: 7 dmg
M2:
M3: 27 dmg

Argust and Brelar are up!


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Argust roars back, though he does not have the supernatural ability to affect the creatures. He does, however, have a greatsword.

Full Power Attack 1: 1d20 + 13 ⇒ (11) + 13 = 24 for Damage: 2d6 + 16 ⇒ (2, 2) + 16 = 20, Concealment: 1d100 ⇒ 31

Full Power Attack 2: 1d20 + 8 ⇒ (6) + 8 = 14 for Damage: 2d6 + 20 ⇒ (4, 2) + 20 = 26, Concealment: 1d100 ⇒ 69


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

Will: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17

Brelar fires his crossbow at #3

Attack: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Concealment: 1d100 ⇒ 15 low is good.


The Flaxseed Pathfinder Lodge

Argust swings his sword but to no avail!

Brelar hits the injured dog with a crossbow bolt!

---

The first dog attacks Karnhousk!

bite power attack: 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 10
damage: 1d8 + 6 ⇒ (6) + 6 = 12
trip: 1d20 + 10 ⇒ (11) + 10 = 21

tail slap power attack: 1d20 + 5 - 2 ⇒ (20) + 5 - 2 = 23
damage: 1d6 + 3 ⇒ (6) + 3 = 9

The other two dogs flank Argust and attack!

bite power attack: 1d20 + 10 - 2 + 2 ⇒ (18) + 10 - 2 + 2 = 28
damage: 1d8 + 6 ⇒ (8) + 6 = 14
trip: 1d20 + 10 ⇒ (4) + 10 = 14

tail slap power attack: 1d20 + 5 - 2 + 2 ⇒ (11) + 5 - 2 + 2 = 16
damage: 1d6 + 3 ⇒ (5) + 3 = 8

bite power attack: 1d20 + 10 - 2 + 2 ⇒ (5) + 10 - 2 + 2 = 15
damage: 1d8 + 6 ⇒ (8) + 6 = 14
trip: 1d20 + 10 ⇒ (17) + 10 = 27

tail slap power attack: 1d20 + 5 - 2 + 2 ⇒ (10) + 5 - 2 + 2 = 15
damage: 1d6 + 3 ⇒ (4) + 3 = 7

Confirm on Karnhousk:
tail slap power attack: 1d20 + 5 - 2 ⇒ (1) + 5 - 2 = 4
damage: 1d6 + 3 ⇒ (2) + 3 = 5

Initiative:

1. Bert, Karnhousk, Argust, and Brelar
2. Mastiffs

M1: 7 dmg
M2:
M3: 32 dmg

You guys are up!


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

Brelar fires again at #3!

Attack: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Concealment: 1d100 ⇒ 10 low is good.

Grand Lodge

AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8

Attack: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
Damage: 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8

Karn stabs at the mastiff again.


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Argust tries to slice at the beast again!

Attack 1: 1d20 + 13 ⇒ (2) + 13 = 15 for Damage: 2d6 + 16 ⇒ (6, 2) + 16 = 24, Concealment: 1d100 ⇒ 3

Attack 2: 1d20 + 8 ⇒ (16) + 8 = 24 for Damage: 2d6 + 20 ⇒ (1, 4) + 20 = 25, Concealment: 1d100 ⇒ 91


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

The clockwork servant advances and takes a swing at the mastiff on Karnhousk; Bert follows up with an arrow at the creature, which misses in the shadows.

Clockwork slam to Mastiff #1: 1d20 + 6 ⇒ (10) + 6 = 16
Miss chance, high=hit: 1d100 ⇒ 97
Damage, if applicable: 1d4 + 6 ⇒ (4) + 6 = 10

DA Arrow to Mastiff #1, incl. PBS and lingering luck: 1d20 + 8 + 1 + 2 ⇒ (12) + 8 + 1 + 2 = 23
Miss chance, high=hit: 1d100 ⇒ 31


The Flaxseed Pathfinder Lodge

The clockwork servant and Bert both miss their targets!

1d100 ⇒ 86

Karnhousk, however, drives his spear into the mastiff!

Argust connects once with his sword, which is enough to take down one of the shadow mastiffs!

Brelar then fires his crossbow bolt but misses.

---

The first hound rears its head back and lets out a howl! DC 16 Will save from everyone or be panicked for 1d4 ⇒ 4 rounds (this is a different dog than did it the first time)

The second dog continues to go after Argust!

bite: 1d20 + 10 ⇒ (20) + 10 = 30
damage: 1d8 + 6 ⇒ (7) + 6 = 13
trip: 1d20 + 10 ⇒ (13) + 10 = 23

tail slap: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d6 + 3 ⇒ (5) + 3 = 8

Initiative:

1. Bert, Karnhousk, Argust, and Brelar
2. Mastiffs

M1: 15 dmg
M2:

You guys are up!


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Bert easily resists the effects of the howl, but again fails to hit.

DC 16 Will save, incl. racial bonus, lingering luck, & PvE: 1d20 + 8 + 2 + 2 + 1 ⇒ (18) + 8 + 2 + 2 + 1 = 31

Clockwork slam on #1: 1d20 + 6 ⇒ (20) + 6 = 26
Miss chance, high=hit: 1d100 ⇒ 19

Feh.

DA Arrow to #1, incl. PBS and lingering luck: 1d20 + 8 + 1 + 2 ⇒ (2) + 8 + 1 + 2 = 13

Feh!


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

The trip is against my CMD, correct? If so that misses. Argust is now at 47/72 HPs.

Argust shifts into a flanking position and unleashes a full attack on the second mastiff!

One: 1d20 + 15 ⇒ (4) + 15 = 19 for Damage: 2d6 + 17 ⇒ (6, 3) + 17 = 26, Concealment: 1d100 ⇒ 50

Two: 1d20 + 10 ⇒ (20) + 10 = 30 for Damage: 2d6 + 21 ⇒ (2, 6) + 21 = 29, Concealment: 1d100 ⇒ 99

Confirm?: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14 for Damage: 2d6 + 21 ⇒ (3, 2) + 21 = 26 Bah.


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

Brelar reloads and fires at #1!

Attack: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Concealment: 1d100 ⇒ 6 low is good.

Confirm Attack: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Grand Lodge

AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8

Will: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12

Karn begins to stab at the hound, the suddenly drops everything, turning to flee!

Can we assume Karn's rage stops as well?


The Flaxseed Pathfinder Lodge

@Argust: yep, CMD

Bert and the clockwork miss again!

Karn drops his spear and runs away! I'm not sure how that works. Yeah, probably.

Argust connects with sword and wounds one of the shadow mastiffs!

Brelar puts a bolt into the other one!

---

The first shadow mastiff goes after Brelar!

bite power attack: 1d20 + 10 - 2 ⇒ (1) + 10 - 2 = 9
damage: 1d8 + 6 + 4 ⇒ (4) + 6 + 4 = 14
trip: 1d20 + 10 ⇒ (8) + 10 = 18

tail slap power attack: 1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7
damage: 1d6 + 3 + 4 ⇒ (6) + 3 + 4 = 13

The second one goes after Argust!

bite power attack: 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 10
damage: 1d8 + 6 + 4 ⇒ (3) + 6 + 4 = 13
trip: 1d20 + 10 ⇒ (20) + 10 = 30

tail slap power attack: 1d20 + 5 - 2 ⇒ (15) + 5 - 2 = 18
damage: 1d6 + 3 + 4 ⇒ (4) + 3 + 4 = 11

Initiative:

1. Bert, Karnhousk, Argust, and Brelar
2. Mastiffs

M1: 21 dmg
M2: 29 dmg

You guys are up!

Grand Lodge

AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8

Karn runs away for 1d4 ⇒ 4 the next 24 seconds!

Edit: Realize you already rolled the d4. I'll trade you rolls! :)


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Bert and the clockwork servant miss again.

At least they're rolling as badly as we are.

Clockwork slam: 1d20 + 6 ⇒ (1) + 6 = 7

DA Arrow to mastiff on Brelar, incl. luck and PBS: 1d20 + 8 + 2 + 1 ⇒ (16) + 8 + 2 + 1 = 27
Miss chance, high=hit: 1d100 ⇒ 22


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

I think I forgot to roll that second will save.

Will: 1d20 + 7 ⇒ (12) + 7 = 19 OK good.

Argust sees Karn bolt and run. Come back! I'll handle these puppies! Seeing that one of the creatures has attacked Brelar, he shifts his focus to it!

Argust will draw the AoO from the one he was facing and move to strike the creature threatening Brelar.

Vital Strike, etc.: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27 for Damage: 4d6 + 16 + 1 ⇒ (4, 2, 3, 6) + 16 + 1 = 32
Concealment: 1d100 ⇒ 33

Silly question, does darkvision help with the concealment thing?


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

Forgot a save roll last round: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13 for 1d4 ⇒ 4 rounds.

Brelar turns tail and runs off after Karn!


The Flaxseed Pathfinder Lodge

Bert and his clockwork miss once again!

Karn continues to run away!

AoO bite on Argust: 1d20 + 10 - 2 ⇒ (1) + 10 - 2 = 9
damage: 1d8 + 6 ⇒ (8) + 6 = 14
trip: 1d20 + 10 ⇒ (15) + 10 = 25

The mastiff tries to bite at Argust as he moves away but can not connect!

Argust slices at the dog near Brelar but misses.

@Argust: Nope. It's a supernatural ability they have giving them concealment unless they are in full daylight (or the spell daylight).

Brelar runs away as well!

---

Map isn't loading at the moment-but Argust is hurting them the most so they'll keep going for him!

bite: 1d20 + 10 ⇒ (2) + 10 = 12
damage: 1d8 + 6 ⇒ (1) + 6 = 7
trip: 1d20 + 10 ⇒ (18) + 10 = 28

tail slap: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 1d6 + 3 ⇒ (4) + 3 = 7

bite: 1d20 + 10 ⇒ (19) + 10 = 29
damage: 1d8 + 6 ⇒ (3) + 6 = 9
trip: 1d20 + 10 ⇒ (1) + 10 = 11

tail slap: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d6 + 3 ⇒ (3) + 3 = 6

Initiative:

1. Bert, Karnhousk, Argust, and Brelar
2. Mastiffs

M1: 21 dmg
M2: 29 dmg

You guys are up!


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Bert's clockwork attendant finally manages to land a blow despite the creature's concealing shroud of shadow, while the archaeologist himself continues to have trouble seeing the creature.

Clockwork slam: 1d20 + 6 ⇒ (14) + 6 = 20
Miss chance, high=hit: 1d100 ⇒ 100
Slam damage: 1d4 + 6 ⇒ (3) + 6 = 9

DA Arrow, incl. PBS and lingering luck: 1d20 + 8 + 1 + 2 ⇒ (16) + 8 + 1 + 2 = 27
Miss chance, high=hit: 1d100 ⇒ 15


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

I assume I can only be trip if the bite hits.

Argust goes into full attack mode, trying to defeat the hard-to-see creatures!

One: 1d20 + 13 ⇒ (7) + 13 = 20 for Damage: 2d6 + 16 ⇒ (5, 3) + 16 = 24
Concealment: 1d100 ⇒ 92

Two: 1d20 + 8 ⇒ (10) + 8 = 18 for Damage: 2d6 + 20 ⇒ (6, 2) + 20 = 28
Concealment: 1d100 ⇒ 39

43/72 HP now


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

Run away!!!!!


The Flaxseed Pathfinder Lodge

The clockwork servant lands a blow on the mastiff nearby!

Argust cuts a deep gash into the side of the first dog but his second attack misses due to the shadowy nature of the beast!

Brelar and Karn continue to run away.

---

bite on Bert: 1d20 + 10 ⇒ (17) + 10 = 27
damage: 1d8 + 6 ⇒ (7) + 6 = 13
trip: 1d20 + 10 ⇒ (19) + 10 = 29

tail slap on Bert: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d6 + 3 ⇒ (1) + 3 = 4

bite on Argust: 1d20 + 10 ⇒ (14) + 10 = 24
damage: 1d8 + 6 ⇒ (6) + 6 = 12
trip: 1d20 + 10 ⇒ (5) + 10 = 15

tail slap on Argust: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d6 + 3 ⇒ (3) + 3 = 6

Initiative:

1. Bert, Karnhousk, Argust, and Brelar
2. Mastiffs

M1: 41 dmg
M2: 38 dmg

You guys are up!


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

Run away! (3rd round)


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

The clockwork servant can't follow up its successful attack with another. Bert rises to his feet (move action, drawing AoO), then takes a short step backwards and fires at the shadow mastiff that attacked him. He once again (!?) loses his target in the shadows. Can't access Roll20 from work, so I can't move my token.

Clockwork slam: 1d20 + 6 ⇒ (1) + 6 = 7

DA Arrow to mastiff, incl. PBS and lingering luck: 1d20 + 8 + 1 + 2 ⇒ (18) + 8 + 1 + 2 = 29
Miss chance, high=hit: 1d100 ⇒ 22


The Flaxseed Pathfinder Lodge

Bert and Karn continue running!

AoO bite on Bert: 1d20 + 10 ⇒ (8) + 10 = 18
damage: 1d8 + 6 ⇒ (5) + 6 = 11

Bert stands up and steps back to fire his bow but once again his arrow finds nothing but shadows.

Initiative:

1. Bert, Karnhousk, Argust, and Brelar
2. Mastiffs

M1: 41 dmg
M2: 38 dmg

Argust is up!


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Bert isn't running at the moment, but probably should--under half HP.

Bert is unable to avoid the creature's jaws as he stands.


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Argust takes a five foot step so he can attack the one on his little friend. Brelar! Do not flee! I've got 'em! Argust swings twice but he can't seem to locate the exact position of the mongrels.

Full Attack 1: 1d20 + 13 + 2 ⇒ (6) + 13 + 2 = 21 for Damage: 2d6 + 16 + 1 ⇒ (6, 6) + 16 + 1 = 29
Concealment: 1d100 ⇒ 27

Full Attack 2: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28 for Damage: 2d6 + 20 + 1 ⇒ (6, 3) + 20 + 1 = 30
Concealment: 1d100 ⇒ 13

37/72 HP


The Flaxseed Pathfinder Lodge

I meant Brelar is running. Too many Bs!

Argust swings but again only hits shadow with no mastiff!

---

The dogs step into flank around Argust!

bite: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
damage: 1d8 + 6 ⇒ (5) + 6 = 11
trip: 1d20 + 10 ⇒ (11) + 10 = 21

tail slap: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
damage: 1d6 + 3 ⇒ (1) + 3 = 4

bite: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
damage: 1d8 + 6 ⇒ (4) + 6 = 10
trip: 1d20 + 10 ⇒ (10) + 10 = 20

tail slap: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
damage: 1d6 + 3 ⇒ (6) + 3 = 9

Initiative:

1. Bert, Karnhousk, Argust, and Brelar
2. Shadow Mastiffs

M1: 41 dmg
M2: 38 dmg

You guys are up!


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

The one tail slap hits Argust but his friend Karn takes the brunt of the blow. Argust cocks his head to one side, hoping it will improve his aim!

One: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24 for Damage: 2d6 + 16 + 1 ⇒ (5, 3) + 16 + 1 = 25
Concealment: 1d100 ⇒ 98

Two: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22 for Damage: 2d6 + 20 + 1 ⇒ (4, 1) + 20 + 1 = 26
Concealment: 1d100 ⇒ 63

Maybe, just maybe!


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

Run away (final round!)


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Waiting to see the results of Argust's attacks before declaring mine.

Grand Lodge

AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8

Still running....I gotta believe we are out of Life Link range at this point.


The Flaxseed Pathfinder Lodge

Karn and Brelar continue to run!

With two great swipes Argust takes the two shadow mastiffs down!

Out of combat!


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

"Wow, those things were nasty! Here, let me help you, Argust." The halfling casts a spell.

CLW on Argust: 1d8 + 5 ⇒ (4) + 5 = 9


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

I don't know the range or how that works but I'll take the 4 points. Bert's 9 brings me to 42/72 now.

Them critters were hard to line up! Argust says, breathing heavily. Where did Brelar and Karn go? Argust starts running out of the room to find his fleeing friends, thinking they may be fighting another foe.


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Since the pair ran off in the direction the party came from, Bert isn't too worried about them and goes looking for his arrows. "Hey, not a one broke! Good deal!" He'll also search the room carefully. Taking 10 on Perception check for a 31.

Recover arrow (high=recovered): 1d100 ⇒ 53
Recover arrow (high=recovered): 1d100 ⇒ 66
Recover arrow (high=recovered): 1d100 ⇒ 84
Recover arrow (high=recovered): 1d100 ⇒ 82
Recover arrow (high=recovered): 1d100 ⇒ 78
Recover arrow (high=recovered): 1d100 ⇒ 74


The Flaxseed Pathfinder Lodge
room wrote:
This black marble walled chamber's ceiling is lost in a layer of shimmering black fog, while a long golden rug runs down the center of the room on the floor. A rectangular block of polished stone, black with fat blood-red streaks, sits at the eastern end of the rug. Several objects sit atop this stone, and the cinnamon-scented air is filled with a strange, nagging hum like that of a swarm of buzzing insects. The wall beyond the altar stone is decorated with a detailed mural of a volumptous demonic woman with bat wings, a serrated tail, legs of molten stone, and a crown of seven horns. Both of her hands are held out to her sides, palms turned up toward the ceiling-a globe of blackness hovers above each palm.

DC 20 KN (planes or religion):
You identify the shrine and the painting on the wall behind it as being devoted to Nocticula.

DC 20 Perception:
The painting has what seems to be a line of letters carved into the painting above both upturned hands but hidden behind the globes of blackness.

DC 16 Will save:
You see past the tiny illusory wall on the painting to see the script fully. They are runes in Abyssal.

language mentioned in spoiler above:
Above the left hand: "In deference to Our Lady of Shadows, the following are hereby consigned to servitude within the Lady's Light." The space below is mostly blank but likely once listed all the names of the servants imprisoned or bound to the Lady's Light. Only one name remains: Ashamintallu.

Above the right hand: "Those who would seek my inner sanctum need only speak my artist's name."[/sopiler]

[spoiler=DC 20 Craft (painting) or similar]The art style of the painting matches the mural you saw earlier.

Sitting atop the altar is a golden cup worth 450 gp, a +1 adamantine dagger, an incense burner bearing a minor magical enhancement that allows it to constantly emit cinnamon-scented smoke (worth 200 gp), a narrow bronze incense case containing 2 doses of incense of mediation, a silver scroll tube (worth 250 gp) containing a scroll of heal, an an unholy symbol with a seven-pointed crown wrapped with thorny vines made of onyx and pearl (worth 1000 gp and identifiable above).


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Bert uses his lore master ability for the day, taking 20 on the Knowledge check. "You know, maybe I don't want to stay here by myself." He sidles out the door after the rest of the party.

Will save DC 16: 1d20 + 8 ⇒ (6) + 8 = 14

Grand Lodge

AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8

Will: 1d20 + 6 ⇒ (13) + 6 = 19

T10 on Perception

Karn points to the painting. It's am illusion, the is script, but in a language I'm not familiar with.

Hah! Everyone time we encounters a language, Karn takes it when he gets a rank in Linguistics, but we never encounters it again, i.e. Undercommen with the mite, Necril with Ghoul....funny. Can Karn try a check?

Linguistics: 1d20 + 12 ⇒ (12) + 12 = 24


The Flaxseed Pathfinder Lodge

That's probably good enough to get the gist of it. You can look at the spoiler.


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

"Watch out, Karn. That's a shrine to the demon lord--well, lady, more like--of darkness and lust."


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

Return with Karn, Brelar looks somewhat sheepish. "Good work both of you!"

Studying the room, Brelar tries to recall what he's read. Brelar agrees with Bert's assessment. "Nocticula. Seems a good match for Sorshen."

Knowledge (planes): 1d20 + 13 ⇒ (9) + 13 = 22
Perception: 1d20 + 2 ⇒ (14) + 2 = 16
Will: 1d20 + 5 ⇒ (1) + 5 = 6

Grand Lodge

AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8

Karn puzzles out the foreign words. "Look here, above the left hand: "In deference to Our Lady of Shadows, the following are hereby consigned to servitude within the Lady's Light." Karn gestures, not realizing no one else can see through the illusion. "The space below is mostly blank but likely once listed all the names of the servants imprisoned or bound to the Lady's Light. Only one name remains: Ashamintallu." Pointing he continues. " Above the right hand: "Those who would seek my inner sanctum need only speak my artist's name."


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

"Amivadeus Yasrin?"


The Flaxseed Pathfinder Lodge

Bert immediately disappears.

Bert:
You suddenly appear in a different room. This magnificent marble chamber is richly appointed. Its domed ceiling is frescoed with an image of a starry night sky, while a thick rug of exquisite manufacture covers much of the floor. A stairway rises to a pair of double doors to the west, while a hallway leads away to the south. Large alcoves decorated with gold tiles extend to the north and east. Black marble benches carved to represent coiling serpents sit on the northeast and southeast walls.

In the room guarding the passages to the south and west are two pairs of sinspawn.

gm rolls:

sinspawn: 1d20 + 1 ⇒ (3) + 1 = 4
Argust: 1d20 + 2 ⇒ (17) + 2 = 19
Bert: 1d20 + 3 ⇒ (18) + 3 = 21
Brelar: 1d20 + 5 ⇒ (18) + 5 = 23
Karnhousk: 1d20 + 1 ⇒ (13) + 1 = 14

Initiative:

1. Brelar, Bert, Argust, and Karnhousk
2. Sinspawn

You guys are up!

if you say the name:
See Bert's spoiler above. You may move yourself to the east alcove of the room Bert is in (at the middle bottom of the map).


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

After a startled "Eep!", the halfling casts a spell and disappears from sight. Casting vanish.

Stealth check, not including invisibility bonus: 1d20 + 12 ⇒ (3) + 12 = 15


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

How'd ya know that? Who is "Amivadeus Yasrin"?

Argust tries to turn to the halfling but can't find him. In fact, he doesn't know what happened at all.

EF:
Can Argust take any actions once he notices that combat is about to start?

Grand Lodge

AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8

Karn looks around in confusion. "Brelar, what is happening? Where did they go?"

Spellcraft?: 1d20 + 5 ⇒ (19) + 5 = 24

On a hunch, Karn says. "Amivadeus Yasrin"

As soon as Karn finds himself wherever he finds himself, he channels haeling energy!

Channel!: 3d6 ⇒ (6, 2, 5) = 13

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