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Capn' Daryl Stonybones (1 level of gunslinger rest in fighter) is looking to buy a pepperbox pistol in the near future. I was curious if I could pay for spellcasting services to apply Stabilize Powder to it to reduce the misfire chance and have it persist between scenarios. Its duration is instantaneous so that leads me to believe it can persist between scenarios. If its duration was permanent I would think it would wear off per the rules for spells ending at the end of a scenario. Other instantaneous spells don't wear off at the end of a scenario (you don't lose the hit points you healed with cure light wounds and you don't regain diseases that were cured with remove disease). I'm curious to know other people's thoughts on this before I go ahead and do it. I'm still buying the pepperbox and if this seems like it would work I'll track which barrels have the higher misfire chance.
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I am asking whether I would have to buy it every scenario or if I can have it carry over after buying it once until I fire all the barrels. It doesn't look like I would have to buy it every scenario but I am looking for other opinions on this.
Poisons and weapon blanches persist, other instantaneous effects persist.
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A character may have one each of the following spells that carries overs from scenario to scenario: continual flame, masterwork transformation, secret chest, and secret page.
Would seem that you cannot have the effect of Stabilize Powder carry over.
Also consider that you may not be able to have the spell cast on you via the spell casting services during the course of a scenario, at the beginning? Sure thing, but once you actually start you may find it very difficult.
Please note that PCs may never purchase the traveling service of a spellcaster—in other words, a wizard from the local town is not, for any price, going to accompany the PCs on their mission into the nearby haunted castle.
This cost assumes that you can go to the spellcaster and have the spell cast at his convenience (generally at least 24 hours later so that the spell caster can prepare the spell in question)
Considering those rules it might be best to get a wand and dip a level of sorcerer, wizard or witch to get it as a spell so you don't need to UMD the spell. It's 90gp per charge compared to 60gp per cast but at least you can do it where ever you like/need to.