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Last PFS session my character got poisoned by some terribly demon cricket and took some abiltiy damage. At the end of the game I was in a hurry to get to another game and I forgot to ask the GM what I needed to do to get it cured.
Is my character dead because I forgot to clear all conditions?
Can I get the ability damage cured before my next session, or do I have to start with the penalties?
Do I get a night's sleep, and thus cure 1 point of ability damage per stat, in between sessions.
Is getting an NPC to cast Lesser Restoration on me the best way to get this healed? How much does that ususally cost?

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As long as the *poison* was cured by the end of the session (either through a successful saving throw, a Neutralise Poison spell, or something similar), the ability *damage* is just hand-waved; it is generally assumed that there is sufficient rest-time between scenarios for you to recover :-) (Ability *drain*, on the other hand, does need to be fixed through spellcasting.)

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Here I'd the thing. GMs are supposed to remember to take care of this. However, the end of many sessions are quite chaotic, and it is easy to forget as a GM. I have on many occasions. If I forget, I make sure that the player knows their character is fine. After all, my oversight Should not cost a player their character.

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FYI for those following at home.
Do I get a night's sleep, and thus cure 1 point of ability damage per stat, in between sessions.
Hit point and ability score damage caused by an affliction cannot be healed naturally while the affliction persists.
An affection can be a curse, disease or poison just to name a few.

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FYI for those following at home.
Quote:Do I get a night's sleep, and thus cure 1 point of ability damage per stat, in between sessions.PDF on Afflictions wrote:Hit point and ability score damage caused by an affliction cannot be healed naturally while the affliction persists.An affection can be a curse, disease or poison just to name a few.
Agreed, but that isn't what's at issue here.
If the GM forgot to handle the clearing of the condition, then the player should not lose their character over it.

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I still think that it depends on whether he is still 'suffering from the affliction', or not.
If he was not cured (i.e. he still needs to make saves against the poison) then what Nebten and Andrew said stands.
However, if the affliction was cleared, but the *damage* caused by the affliction was all that remained, than the character is fine.

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I agree that is not the issue here, I just want Victor and anybody else following allow that you cannot heal ability point damage via resting if the inflicting condition is not cleared first. That is a misconception some people have: take 3 points of Con damage, then 1 one back by resting.
I feel everybody suggestions to remedy to the situation described above is excellent.

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As long as the poison is resolved by the end of the game session, and your PC didn't die from the ability damage, all ability damage will heal before your next play session with that PC.
If the source was from a certain encounter in Accursed Halls, you are probably fine.
Poison (Ex) Bite—injury; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Str and 1d2 Con; cure 1 save. The save DC is Constitution-based.
Indeed, if that is the creature, unless your PC is Strength or Constitution dumped to 8 or less, you should be fine. Now, if you have a low enough Con, then it needs to be played out until you save or the duration is over, since it might kill that low Con PC.
Even then, only 6 points of damage is average if you fail all saves, maximum 8. If it were Strength, then you would just have needed someone to care for you for a few days. If it is Con, that could be bad... But, again, that would have taken a Con of 8 or less to put you at risk outside of combat.

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Since poisons usually wear off after a few rounds, your character will fully recover after the scenario, unless the poison caused ability drain, in which case you'll need Restoration spells.
If your character is suffering from a Curse or a Disease, then it will have to be resolved after the game.
If the GM forgets to note that condition on the chronicle and forgets to resolve the condition, then the player shouldn't suffer from it. In that case, he's just lucky (as Andrew already pointed out).
But please, if you ever know there's something that needs to be resolved, don't stay silent in hope the GM will forget. That would be cheating.
But if everybody honestly forgets about the condition, you're lucky and your character can start the next scenario without any penalties.

Bigrin da Troll |

No, if the GM forgets to note that condition on the chronicle sheet, then you, the player, should write it in and if it's not practicable to get it cleared up with original GM, then you should bring it up to your new GM at the beginning of your next session.
I direct your attention to Mike Brock's post: http://paizo.com/threads/rzs2nqg6?Do-not-encourage-cheating
Mistakes happen, and I am not suggesting blaming anyone but when a mistake is discovered it should be corrected, not ignored and the player congratulated for having gotten away with something called 'lucky'.