Starglim
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First World combined with Elysium - not much, unless a PC or creature has game abilities related to the First World. Possibly there would be less distinction between magical beasts and spiritually-empowered animals, allowing more magical beast companions and supernatural abilities for animal companions.
Material Plane replacing the Boneyard - Where on your Material Plane is Pharasma's audience hall? I'd expect this to have pretty significant effects on raise dead, etc. spells and incorporeal undead, since the souls or spirits involved are now travelling a certain distance (and maybe passing through some described locations) rather than plane-shifting.
| Guang |
Material Plane replacing the Boneyard - Where on your Material Plane is Pharasma's audience hall? I'd expect this to have pretty significant effects on raise dead, etc. spells and incorporeal undead, since the souls or spirits involved are now travelling a certain distance (and maybe passing through some described locations) rather than plane-shifting.
What would happen if I just got rid of Pharasma's audience hall altogether, and the rivers of souls in the Astral naturally flowed towards the proper planes by themselves? Psychopomps don't actually need her hall, I would guess. Fighting might be a bit increased over questionable souls, since there would be no fight-free zone to advocate for them.
| Nearyn |
hmmmm tricky.
I guess if you essentially took Pharasma's plane out of the equation, there'd be an issue with where bad guys go? Abaddon, The Abyss and The Pit, basically lay claim of the different kinds of evil souls, yet there are evil gods(with no ties to the 3 lower planes), who might expect to get their servants brought to their halls, once they die?
-Nearyn