| Seasnain |
Hey guys. So, I'm a player in a game of Wrath of the Righteous that my friends and I are doing on Roll20. So far, I love everything about the game, but we just broke into book 2 and I'm trying to figure out the mass combat rules and boil them down so everyone can understand them.
When we started off with book 2 and started off on our new mission of sorts, we figured that it would be a good idea to form a smaller group of archers made out of the mongrelmen. The problem is, we're not entirely sure how to form the armies. Mainly, the problem that I'm running into is the conversion from Downtime resources like Magic, Labor, so forth into BP so we can form a new army. We sort of ballparked it and made them a group of elite archers, spending the appropriate money to create them.
So, my question here is what's the best way to form an army, because I imagine we'll be doing a lot more of it?
| trawets71 |
Hey guys. So, I'm a player in a game of Wrath of the Righteous that my friends and I are doing on Roll20. So far, I love everything about the game, but we just broke into book 2 and I'm trying to figure out the mass combat rules and boil them down so everyone can understand them.
When we started off with book 2 and started off on our new mission of sorts, we figured that it would be a good idea to form a smaller group of archers made out of the mongrelmen. The problem is, we're not entirely sure how to form the armies. Mainly, the problem that I'm running into is the conversion from Downtime resources like Magic, Labor, so forth into BP so we can form a new army. We sort of ballparked it and made them a group of elite archers, spending the appropriate money to create them.
So, my question here is what's the best way to form an army, because I imagine we'll be doing a lot more of it?
James Jacobs has said in another thread here that the army fights in Book 2 are the only ones in the AP.
I'd just go with the paladin army in the book; the fights are pretty quick for the most part from what I hear.
| Pogybait |
Just starting the AP, the first 2 fights have been depressingly trivial with each attack against the enemy routing them on a single die roll.
The paladin high OV and DV at least in the initial fights; makes it seem like the mass combat is nothing more than cinematic fluff. We're hoping the later battles makes the army feel threatened.
James Jacobs
Creative Director
|
Correct. The first few fights are intentionally easy so that the PCs can get a feel for the rules. It's no fun to be hit with new rules and then lose only because you aren't familiar with them.
So we chose a pretty gradual curve to the power and strength of the mass combat fights. In the end, they're more of flavor encounters than anything else—the focus of the AP is on the PCs, not the army.