True Resurrection on an old PFS character


Pathfinder Society

1/5

If my 1st PFS character was killed and I create a 2nd...

Can the 2nd character eventually gain 25,000 gold to buy diamond dust for a Cleric to cast True Resurrection on the remains of my 1st character?

It says the remains can be 10 years old per caster level. Is this legal in PFS? Like, once my 1st character is revived, does he get his PFS#-1 back and can he pick up where he left off?


From page 24 of the

PFS Guide to Organized Play wrote:
Spells that are 7th level or higher are not available from spellcasting services. Spellcasters capable of casting such spells are quite rare, and as such, cannot simply be bartered with for higher-level spellcasting services. The only exceptions to this rule are any 7th-level or higher spells listed as available to be purchased by your faction.

So for no other reason than that, no you cannot do this. Also, you cannot transfer wealth/pp from one character or another, but you could argue your way around that in the instance.

For 77pp you can purchase a true resurrection, which I believe can be done, at the earliest, at the bottom of L14/top of L15.

3/5

I can't see any reason it wouldn't be allowed.

I suppose if the first PC is listed as "dead" - that is, the GM entered the table and clicked "dead" for the PC - you'd want the GM to edit the table report to remove the "dead" notation, which may or may not be doable depending on whether it was a con, a GM you know, a GM who no longer plays PFS, or whatever, but it's kind of a neat idea. Certainly it adds a dimension to the resurrected character!

As for his PFS number, it would just be the same (per GM adjustment mentioned above), and he'd just sort of dust-off and be ready to roll in a somewhat changed (some factions are gone and so on) world.

3/5

downerbeautiful wrote:
From page 24 of the
PFS Guide to Organized Play wrote:

Spells that are 7th level or higher are not available from spellcasting services. Spellcasters capable of casting such spells are quite rare, and as such, cannot simply be bartered with for higher-level spellcasting services. The

only exceptions to this rule are any 7th-level or higher spells listed as available to be purchased by your faction.
So for no other reason than that, no you cannot do this. Also, you cannot transfer wealth/pp from one character or another, but you could argue your way around that in the instance.

He can have access to resurrection as soon as he has a 13th level character. It's a nice thing for a retired character to do!

Shadow Lodge

You'd have to locate a level 17 cleric, more likely then not by actually grouping with a level 17 cleric, meaning your second character would have to be level 12+, at which point why would you pay to bring back the first character other then possibly RP reasons such as the two characters being siblings/lovers/etc.

It would take years to get a character that high leveled to actually accomplish such a task.

1/5

Oh! So if my 2nd character gets 32 PP, he can use Resurrection on my 1st character? And then I have my PFS-1 back?

(and yes I'm creating a char who only wants his brother back and has no other motive)

Shadow Lodge 4/5

Death is a condition that must be cleared by the end of the session. The party may split the cost of bringing a character back to life, but other than that you may not transfer wealth between players. All of this is found on page 22 of the Guide. As for your transferring wealth between characters, since this can only happen intra-party, and only in the case of death, you would have to have two different characters in the party at the same time, which is against the rules (Guide p. 20).

So, as a story thing, if you want to spend the gold/prestige to have a resurrection cast there is nothing stopping you. However, the original character will remain unplayable because the death was not resolved by the end of the session.

3/5 RPG Superstar 2013 Top 16

Guide to Organized Play wrote:

All conditions gained during an adventure, except for permanent negative levels, ability drain that does not

reduce an ability score to 0, and conditions that provide no
mechanical effect, must be resolved before the end of the
session; if these are not resolved the character should be
reported as ‘dead.’

If you didn't get him resurrected in the session that he died, he stays dead.

Guide to Organized Play wrote:

If your gold is insufficient,

the other players around the table may chip in to get you
back on your feet

Other players at the table, not your own alternate characters.

1/5

Mystic Lemur wrote:
Death is a condition that must be cleared by the end of the session.

So even if someone else used 32PP for resurrection on my 1st character, he still can't come back because it's a different session... all I can say is I don't like it.

Thanks for your answers, all.

5/5

Junar wrote:
Mystic Lemur wrote:
Death is a condition that must be cleared by the end of the session.

So even if someone else used 32PP for resurrection on my 1st character, he still can't come back because it's a different session... all I can say is I don't like it.

Thanks for your answers, all.

He would come back in game. He just wouldn't be eligible to be played in PFS anymore.

Edit: Seriously, though, death happens. It sucks to lose a character that you're attached to, but you can't win 'em all. If that's the only character that you ever want to play, you can start him over at level 1, name him "Bob Jr: The Son of Bob" where "Bob" is replaced by the character's name, and play away. Since you seem to have 5 PFS characters attached to your profile, though, that seems to indicate you like some variety--eulogize the dead one somewhere to give him proper honor, and try something else for a while.

YMMV, etc.

Dark Archive 4/5 5/5 ****

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Here's a suggestion: You could GM all of the scenarios that the original character played, assigning the chronicles to a new character. Then, when it comes time to build the character (after all GM credits have been assigned), you copy the character sheet (and ITS, etcetera.) of the original character. You then proclaim that this is the original (brother) character!

Sure, it will be a different character number, but this could give you an OOC way to make it happen. Maybe tell the story that the other brother's exploits have caused the Decemverite to have a soft moment in the light of valorous service!

Shadow Lodge 4/5

2 people marked this as a favorite.

I'm sure you feel like what you're asking for is such a small thing, but there are very good reasons for not letting any wealth transfer between characters of the same player.

Grand Lodge 5/5 ****

Mystic Lemur wrote:
I'm sure you feel like what you're asking for is such a small thing, but there are very good reasons for not letting any wealth transfer between characters of the same player.

This !!

It pains me that in your case it isn't possible. But it likely would open up the door for a lot more if it would be possible.

5/5

1 person marked this as a favorite.
Silbeg wrote:

Here's a suggestion: You could GM all of the scenarios that the original character played, assigning the chronicles to a new character. Then, when it comes time to build the character (after all GM credits have been assigned), you copy the character sheet (and ITS, etcetera.) of the original character. You then proclaim that this is the original (brother) character!

Sure, it will be a different character number, but this could give you an OOC way to make it happen. Maybe tell the story that the other brother's exploits have caused the Decemverite to have a soft moment in the light of valorous service!

This.

Is.

Brilliant.

Liberty's Edge 1/5

Character 2 can certainly have this goal. His world is not limited by PFS. When he has the necessary resources, he can spend them as he likes. His redirected brother can then be alive again. Some of this may have to happen outside of PFS, and character 1 is never eligible to play in PFS again. Nothing stopping the resurrection to be in the backstory of character 3 (a newly created level 1 char with the same exact stats as char 1), tho.

Mechanically from the campaign's perspective, char 1 is dead and won't see a PFS table again. Char 2 accumulates resources and then voluntarily abandons them. Char 3 is a new PFS char.

Grand Lodge 4/5

I would love to be able to do this. My character -2 can cast resurrection and character -10 was sponsored into the Society by him, applying two boons that I'm unlikely to get on any other character. However, for good reasons, wealth can't pass between characters and especially those belonging to the same person.

Silver Crusade 2/5 *

I thought dead characters could be brought back with GM credit. Is this not correct?

5/5

David Bowles wrote:
I thought dead characters could be brought back with GM credit. Is this not correct?

Nope.

5/5

David Bowles wrote:
I thought dead characters could be brought back with GM credit. Is this not correct?

What lead you to believe that?

Silver Crusade 2/5 *

Probably something someone told me when I first started. I think that if someone wants to run a bunch of games to apply the scenarios and the use the PP to bring them back, that should work. The whole "resolve by the end" thing is very lame.

Grand Lodge 5/5

David Bowles wrote:
Probably something someone told me when I first started. I think that if someone wants to run a bunch of games to apply the scenarios and the use the PP to bring them back, that should work. The whole "resolve by the end" thing is very lame.

It does not work. Once the character is dead and unable to be brought back to life at the end of the scenario they died in, they are dead for good. No other sheet should be applied to them.

Grand Lodge 5/5

To respond to the "Where does it say you cant?", I respond with "Where does it say you can?"

Grand Lodge 5/5

Characters playing through a scenario are basically the characters in a movie (a movie of their life) and the scenarios are the 'on screen' time that we see.
A GM credit is basically 'off camera' scenes that might be references later as background in the characters life while they are on screen, but the character still has to go on that adventure to get the benefit of having gone on it.

If the character is dead, it cannot go on adventures, cannot gain credit (PP/Gold), and therefore, cannot bring itself back to life.

Silver Crusade 2/5 *

I just thought it'd be a cool perk for GMing. I guess you can create a new character just as easily, but sometimes it's not the same.

Grand Lodge 5/5

David Bowles wrote:
I just thought it'd be a cool perk for GMing. I guess you can create a new character just as easily, but sometimes it's not the same.

I agree, but the way described in the original post could have loads of problems for PFS. If you played a character as high as you can in module play for PFS (18 or 19, I think), that character could easily pay for the Raise Dead/Resurrection/anything else any of your other characters would need paid for for quite a while, which could cause some serious wealth issues.

:/

Silver Crusade 2/5 *

I didn't think your characters could interact with each other anyway. Maybe a seeker cleric could resurrect *other* players' PCs?

4/5 *

David Bowles wrote:
I didn't think your characters could interact with each other anyway. Maybe a seeker cleric could resurrect *other* players' PCs?

This could cause a lot of problems.

A level 19 caster could just start raising everyone. If you can't play the character anymore, they might as well sell all their stuff and resurrect everyone they can.

A paladin with Ultimate Mercy doesn't need to pay anything to raise a comrade. Allowing sharing of raising would mean that they could raise anybody anywhere (given that they are a legal target for raise dead).

Silver Crusade 2/5 *

Raise dead and ultimate mercy don't have the utility of the higher level resurrect spells because of the time limitations involved.

4/5 *

David Bowles wrote:
Raise dead and ultimate mercy don't have the utility of the higher level resurrect spells because of the time limitations involved.

This is true, but where do we draw the line? Does it have to be a timeless spell to be able to function?

There isn't any set parameters yet on this because it does not yet exist. I'm just giving reasons that this would cause problems. There is still the "level 19 caster" problem even if we set our parameters of the resurrection to be a timeless thing.

Silver Crusade 2/5 *

Well, I think 10 years/caster level is plenty of coverage for the scope of PFS, but I agree that introducing this mechanic is probably not a good idea. It just really stinks that PCs have to be raised in that very same scenario. Chock one up for homebrews, where the quest for a resurrection can be its own arc.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Silbeg wrote:

Here's a suggestion: You could GM all of the scenarios that the original character played, assigning the chronicles to a new character. Then, when it comes time to build the character (after all GM credits have been assigned), you copy the character sheet (and ITS, etcetera.) of the original character. You then proclaim that this is the original (brother) character!

Sure, it will be a different character number, but this could give you an OOC way to make it happen. Maybe tell the story that the other brother's exploits have caused the Decemverite to have a soft moment in the light of valorous service!

I think this is the best idea so far.

Grand Lodge 4/5

Silbeg has the right of it.

Dark Archive 4/5 5/5 ****

TriOmegaZero wrote:
Silbeg has the right of it.

You mean I finally got something right? ;)

Ah, shucks.

1/5

Retired characters have access to stuff above 7th lvl when used in special scenarioes. Knowing this you could buy a scroll of true res

Any Seeker with sufficient Fame and experience can
purchase scrolls containing 7th-, 8th-, and 9th-level spells,
following the price guidelines in the Core Rulebook. Access
to these spells is restricted to scrolls and is not available
for spell-casting services. Upon reaching 13th level, Seekers
are eligible to select spells or purchase 7th-level scrolls.
Upon reaching 15th level, they are eligible to select spells or
purchase 8th-level scrolls. Upon reaching 17th level, they are
eligible to select spells or purchase 9th-level scrolls.

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