A couple of small changes for the Fighter


Homebrew and House Rules


I'm pondering making these following changes to the fighter for my future games.

Armor Mastery
Instead of giving this as a lump sum at 19th I think it should be spread out, starting with giving the fighter DR 1/- at level 3. Then increasing it by 1 everytime the fighter gets Armor Training and culminating in DR 5/- at 19.

Weapon Training revision
Everytime the fighter gets Weapon Training they get +1 to confirm crits with the weapon group they choose in addition to the +1 to hit and damage.

Combat Style
At second level Fighters will get to pick a combat style just like Rangers do. Then when the fighter gets a bonus feat he can either select his bonus fighter feat from the Combat Feats like he normally would or choose a feat off of his combat style list. And just like rangers he can choose feats from his selected combat style, even if he does not have the normal prerequisites.


-Armor Mastery: if we're going to spread a pen-ultimate class ability (and a really nice at that) over 19 levels, do something else special at 19. Give them a bonus to AC against critical confirmation roles equal to their DR, too.
-Weapon Training: this is cool.
-Combat Style: again, cool.


I always wonder why Rangers have combat styles and Fighters don't. It seems like something that fighters would do as opposed to Woodland Racist Serial Killers.


Malwing wrote:
I always wonder why Rangers have combat styles and Fighters don't. It seems like something that fighters would do as opposed to Woodland Racist Serial Killers.

Yeah it has always bugged me that a ranger doesn't need a high dex to be good at two weapon fighting or weapon and shield fighting but a fighter does.

RPG Superstar 2012 Top 16

Have the DR stack with adamantine armor, and any DR gained from feats, as well.

Turn the Dex to AC into a straight dodge bonus, like the Viking Archetype.

While the crit confirmation isn't overpowered, they already get the bonus, so in effect you're adding it twice. Something simpler might be granting it as an initiative bonus.

===Aelryinth


Aelryinth wrote:

While the crit confirmation isn't overpowered, they already get the bonus, so in effect you're adding it twice. Something simpler might be granting it as an initiative bonus.

===Aelryinth

Maybe I am missing something but where does the fighter as written get a bonus to crit confirmation?

RPG Superstar 2012 Top 16

? Your crit confirm roll uses all the bonuses of your normal to hit roll, which also includes your weapon training bonus.

i.e. he's getting the bonus twice.

==Aelryinth


Oh, duh. I didn't think about it that way.

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