Worst things your Teammates have done to you? (outside of PvP)


Gamer Life General Discussion


So I was looking through the "Worst things your GM has done to you?" Thread, and realized that most of my most recent stories are not of my DM, but rather of my fellow players. So Here's a thread devoted to those other fellows sitting around the table, and the woe they bring us...


My first set of greivences come from a wonderful Curse of the Crimson Throne game. I joined mid book two, bringing in a artificing Taldan cleric of Torag. Party consists of myself, a trapmaster rogue, an illusionist specialist wizard, a Dervish Dancer Rageprophet using the Words of Power system (for teh lolz), and a two weapon ranger.

In all, I died three or four times. That didn't bother me. The thing that did bother me is HOW I died.

1. Died valiantly against a creature who's DR only I can pierce. Crit killed, but the rage prophet picks up my weapon to finish the job. Feels good man. No issue.

2. Teleporting to location B. Wizard overshoots significantly, leaving me, the rogue, and her miles from our destination (other party members traveled with an NPC). We opt to use Shadow Walk to get to our destination from the overshoot. DM has some fun with this, pits three fetchling cavaliers mounted on Nightmares against us. I ready my spear, preparing to face the inevitable charge. Look to my left. Noone there. Look to my right. Noone there. Crap. Wizard had made her and the rogue invisible, leaving me to take three spirited charges to the face. The kicker? She could have done it on all of us.

3. After a failed assault on the castle, we are forced to withdraw. Our Rage Prophet is separated after sounding the retreat to our allies, and is forced to find shelter by herself. The rest of us end up taking NPC ally who has had her mind viciously manhandled as the result of some spell (I determined that she had been sent to the Plane of Dreams, but could not ascertain a cure for her condition) to a safehouse in town. With the Red Mantis Assassins looking for us, we choose a small, two roomed building to hole up in. The rogue and I drift off to sleep in the front room, the wizard sleeps in the back with the now childlike NPC, leaving Vercian the Ranger to stand watch first. She goes into the back room and SHUTS THE FREAKING DOOR. Murdered in my sleep thanks to a lazy watchman, while the Rage Prophet defuses a similar situation all on her own.

Other memorable moments of other PC dickery include:

*Vercian the ranger murdering an orphan in front of the rogue, who was an orphan himself, because the orphan attacked her...with a broom.

*Vercian the ranger two weapon fighting Barbed devils. With a rapier and a shield. And only the rapier pierces DR. But she gets her two weapon rend, right? That doesn't pierce DR either. Oh yeah, don't forget the MASSIVE amounts of damage she's dealing to herself doing this. Or the fact that I have a Holy Smite prepared that will easily roach these devils, but cannot drop it due to the fact that it will kill her non-good butt too. Yet she expects me to heal her, cause I am the cleric.

*Vercian the ranger running into the middle of a mob of Gugs, despite there being a choke point not 50ft down the path....and expecting me to heal her (most of those spells are melee range).

*Vercian the Ranger getting a lucky draw off the Deck of Many Things and instead of wishing for our aforementioned mind lost NPC friend who has been a love interest of hers since book one back wishes for the return of a Zon-Kuthon cultist... in front of the intelligent artifact sword build specifically to fight the worshipers of Zon-Kuthon. A cultist who, mind you, we knew where she was and HOW to get her back if we so desired.

It should be noted that Vercian wasn't a dick intentionally. it's just the way things turned out.


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That awkward moment when the only things you can remember are things YOU did.

Like pushing a teammate into a pond on a lark, not knowing that there was an Amphisbaena lurking underwater that'd come up and try to eat them.


Well, in our world, it's larks and nightingales. In D&D, it's larks and nightmares.


In one game we were hunting 5 magical MacGuffins (one tied to each of our party roles) which were relics of some long-dead heroes.

We had a map guiding us to the burial sites of the five items, but one of the items was nowhere to be found, despite grid searching a 5-mile radius.

Turns out our "neutral" rogue had stealthed away while we camped in preparation for the battle with the item's guardian, actually found the item, and kept it - only to sell it later for 25000 gold which he spent on purely cosmetic items.

I was a wizard, the item in question was a ring of wizardry IV.


On a ship being pulled into a terrible swirling vortex. Wizard yells for us to assist him in the ritual he needs to activate some powerful artifact we obtained earlier so that he can teleport us to safety.

We assist, make our rolls, the artifact activates, then the wizard yells "ORB! Transport me to (name of our destination)! F*** these suckers!" and vanishes.

The wizard was the same player as the rogue from my earlier post.


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Pathfinder Adventure Path Subscriber

In a 4e homebrew, I once managed to open a portal to hell in the stomach of our group's paladin by feeding him cursed pastries made out of orphans.

What's worse is the entire party thought I had been doing the paladin a favor. An openly evil party member kept trying to trick him into eating orphan-pastries, and my cleric kept intervening. Since my cleric claimed to worship the same god as the paladin, and no one noticed I was holding a holy symbol of Vecna instead of Lathander, they assumed I kept replacing the orphan-pastries with normal ones. Unfortunately the game ended right after the portal opened due it being the end of school.

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