Nipin
|
I have been using the teams and rooms rules available in the Downtime Organization Rules in my current campaign. Though some of the teams can be used in a variety of roles, I feel there are some areas which could use more teams to flesh out the relevant groups or perhaps more specific teams to fill a role.
Below are two examples based on an existing team (Craftspeople).
Earnings gp, Goods, Labor +2
Create 1 Goods, 1 Influence, 1 Labor;Time 0 days
Size 3 people
Upgrades To Craftspeople
Apprentice Craftspeople are training in a particular Craft or Profession skill and must work with an appropriate Craftspeople or Master Craftspeople. Apprentices exists for a wide variety of fields. Examples of fields with apprentices include alchemists, carpenters, leatherworkers, masons, and smiths. A typical apprentice carpenter is a 1st-level expert with 1 rank each in Climb, Craft (carpentry), Diplomacy, and Knowledge (engineering and local). Apprentice Craftspeople in other fields have a similar skill arrangement.
Earnings gp, Goods, Labor, Magic +4
Create 3 Goods, 4 Influence, 8 Labor, 4 Magic;Time 7 days
Size 3 people
Upgrades From Craftspeople
(; requires ; costs ; upgrades from CraftsPeople) 5th lvl expert gain MasterCraftsman feat and can craft magical implements using their chosen craft skill
Master Craftspeople are masters of a particular Craft or Profession skill and make a living using that skill. Examples of this team are alchemists, carpenters, leatherworkers, masons, and smiths. A typical master carpenter is a 7th-level expert with 7 ranks each in Climb, Craft (carpentry), Diplomacy, and Knowledge (engineering and local). Craftspeople in other fields have a similar skill arrangement. In addition, Master Craftspeople have gained the Master Craftsman feat for their craft or profession and either Craft Magic Arms and Armor or Craft Wondrous Item.
Any comments on my teams and/or any other areas which might need new teams are appreciated. I'd especially like to see other new teams and organizations.