| Nearyn |
Yesterday I tried my hand at creating a troop, for the first time.
Tried making a troop of Winter Wolves. This particular troop is supposed to reflect a group containing about 12 wolves.
So, do you think this statblock looks right?
Comments and insights appreciated.
-Nearyn
Winter Wolf Troop CR 12 – exp 19200
NE Large magical beast (cold, troop)
Init +5; Senses Darkvision 60 ft. , low-light vision, scent; Perception +23
DEFENSE
AC 25 touch 10 flat-footed 25 (+1dex, -1 size, +15 natural)
hp 200 (16HD+96Con+16Toughness)
Fort +14 Ref +9 Will +5
Immune cold, trip, bull-rush, single-target spells
Weaknesses vulnerability to fire, area of effect spells
OFFENSE
Speed 50 ft. (10 squares)
Melee troop (4d6+18(30 with power attack)+1d6 cold + trip)
Space 20ft. Reach 5ft.
Special Attack breath weapon (every 1d4 rounds, 15 ft. cone 6d6 cold damage, Reflex half (DC 24)
STATISTICS
Str 34 (+12), Dex 13 (+1), Con 22 (+6), Int 9 (-1), Wis 13 (+1), Cha 10 (+0)
Base Atk +12 CMB +25(27 on drag) CMD 35
Feats Improved Initiative, Run, Skill Focus (Perception), Toughness, Power Attack, Improved Drag
Skills Perception +23, Stealth +8(+16 in snow), Survival +7, Racial Modifiers +2 perception, +2 stealth (+8 in snow), +2 survival
Language Common, Giant
SPECIAL ABILITIES
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| Zhangar |
I've been working on the assumption with my own custom troops that they can't utilize power attack on the troop attack because they don't make a attack roll. IMHO, troop attacks have more in common with a damage aura than they do with actual attacks, and so you shouldn't have stuff like vital strike or power attack going off with them.
Now, if the troop is making a CMB check against a single target - they have to roll that, and you can start doing fancy things like power attack with it.
Otherwise your troop is probably fine.
Actually, I'm a bit meaner than you are; I'd make the breath weapon a move action and remove the recharge time, since it reflects only a few of the wolves breathing at any time.
| Nearyn |
Thank mates :)
I'll make it so they can't use power attack on their regular attacks, but only have it as a prerequisite for improved drag :)
Zhangar, I was wondering how to advance the breath weapon myself, but I could not find any useful information pertaining to it, so I just left it as it were. :)
-Nearyn
| Zhangar |
Ah, if you want to advance the damage on the breath weapon - the charts in the Monster Creation section of the PRD are invaluable for working out troop numbers. Average damage on a strong attack for a CR 12 should be 55 points (about 16d6), or 41 points (about 12d6) on a low attack.
So I'd suggest the 12d6 if it's a move action with no recharge. 16d6 to 18d6 if you want it to be a standard action, or a move action with a recharge time, instead.