Solo Kingmaker Suggestions?


Kingmaker


Hi! I'm playing through Kingmaker solo (just me and a GM). We are using Gestalt rules from 3.5 and Dreamscarred Press material - I'm a Harbinger | Malefex gestalt. We use super OP attribute rolling rules for solo games, so I managed a 16 Charisma...but that doesn't feel like "enough" as a Ruler.

What I'm asking you is: how early is it important for me to snag a wife to help me rule? Any suggestions on high-Charisma types I should keep an eye on? We just finished our first session and I've defeated the bandits at Olegg's and taken their leader captive.

Is there anyone I should absolutely NOT kill so I can recruit them later as a ruler? >.>


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As a solo player, I think your priority is to build the team that will help you rule your future kingdom. So you should spare as much NPCs that you can and try to recruit them if possible.

Finding a wife is clearly nt your priority in the 1st volume, it will become something to do once you settled.


Agreed, you'll have opportunity to work on gaining a significant other at a later point in the campaign; the first and second chapters are primarily about getting settled and securing your territory.

Oleg and Svetlana are good starting allies and you'll want to hang onto them and try not to drive them away. You'll meet a few other potential allies fairly quickly, including a priest and a warrior type (presuming your GM doesn't change things) who can do good in the High Priest and Warden or General positions.

But yes, seconding Noir. You're going to want to focus on making allies and building a strong kingdom council. Cooperate with people, try to find peaceful solutions, and find people solid places to work within your new kingdom system.


16 Charisma is... amply enough to be a Ruler. Your stat bonuses don't measure up to the power of buildings on kingdom stats, so that +3 you're adding is only the equivalent of not building 2 or 3 buildings. You could run an 8 Charisma ruler perfectly adequately. (Has a 12 Charisma ruler married to an 8 Charisma ruler, Kingdom has never faced the slightest difficulty).

At 16, you could run the entire campaign unmarried and never notice, so you have amply chance to carefully select the wife whose personality you like best.

However, if the interest is only in the biggest number possible, it can come come up quite quickly. It depends on whether your GM intends to roleplay your spouse or not, or if they're just a background Charisma boost with no RP attached.

If the former, it becomes hard for the board to pick, because it depends on their personality, alignment,political connections, skills, and other things of value to the kingdom and yourself.

If the latter, I'd suggest declaring yourself bisexual from the campaign start (to maximise your access to Spouses - don't limit yourself to only a wife, as there as some menfolk with positive charisma), marry the first person you come across with good Charisma, then later murder or divorce them and replace them with other 'better' spouses. Looking to the fey is a good idea, because they tend to have high Charisma.

The individual you'll have the easiest and quickest access to, who has one of the highest charismas in the campaign, is accessible fairly shortly into Book 2. If you need more detail:

Book 2 Minor Encounter Spoilers:
Melianse, a nixie, who is having an argument with some loggers in one of the upper hexs, has 24 Charisma.


I was the ruler of our kingdom of Apuldra with a Charisma of 11, and never got married.

It was fine. Just build a bunch more buildings. That's where most of your kingdom stat bonuses come from anyway.

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