| darthmaru |
Hello, I'm trying to convert the lasher prestige class to an archetype. This is something like a beta version and I would appreciate some opinions. Here we go:
LASHER (Fighter Archetype)
Lashers use the whip as an extension of themselves. A whip in the hands of a lasher is like onto a living thing, obeying theirs every command. Their ability with the whip makes them deadly warriors to be reckoned with.
Weapon and Armor Proficiency: A lasher is not proficient with heavy armor, or tower shield. Instead she gains Exotic Weapon Proficiency (Whip) feat.
Skills: Acrobatics (Dex), Bluff (Cha), Escape Artist (Dex), and Sleight of Hands (Dex) are class skills for a lasher.
Whip Mastery: At 1st level, a lasher gains the Whip Mastery feat as bonus feat. This ability replaces the 1st-level fighter bonus combat feat.
Third Hand (Ex): At 2nd level, a lasher gains a +1 bonus to CMB on disarm and trip checks with any kind of whip. This bonus increases by +1 for every four levels after 2nd. This ability replaces Bravery.
Whip Training (Ex): At 5th level, a lasher gains a +1 bonus on attack and damage rolls with whips of any kind. This bonus increases by +1 for every four levels beyond 5th. This ability replaces Weapon Training 1.
Whip Lash (Ex): At 9th level, a lasher gains the sneak attack ability, but the extra damage applies only to attacks made with a whip. She deals an extra 1d6 points of damage at 9th level, and this damage increases to 2d6 at 13th level, and to 3d6 at 17th level. If she already has the sneak attack ability from another class the bonuses stack. This ability replaces weapon training 2, 3, and 4.
That's it for now.
| TGMaxMaxer |
Look at Serpent's Lash and Greater Serpents Lash (I think are the feats) Cleave and Great Cleave for trip/disarms, but anywhere within reach with a whip.
The old abilities are kinda similar to a Dazzling Display (give debuff, shaken, in whip radius), so maybe a standard action version but only within the whip reach?
| darthmaru |
New feat based on Stunning fist and one of Lasher's prestige class ability.
Stunning Snap (Combat)
You may stun opponents with a deft crack of your whip.
Prerequisites: Dex 13, Exotic Weapon (Whip), Whip Mastery, base attack bonus +8.
Benefit: You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Snap forces a foe damaged by your whip to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Dex modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained, and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.