When I start Adventure Deck 2, do I combine it with, or remove, Adventure Deck 1 cards?


Rules Questions and Gameplay Discussion


The rule book says to combine the Adventure Deck cards with the cards in the box when you begin the adventure. This makes sense for AD1 -- only 110 cards added to 500, but after that...

What's it going to be like when we're adding AD6 to a box with B, C, and ADV1 through ADV5? How much impact will those last 110 cards have on previous 1050? It seems very unlikely that we will encounter any of the ADV6 boons or banes randomly? Only the new locations, villains, and henchmen will be seen in 90% of games. Is that how it's supposed to work?

Either the cards in later sets are mostly not new boons and banes -- rather they are just duplicates of previous cards added to alter the distribution -- or, we'll have to remove previous ADx cards if we want to see something new.

I'm curious what the long-term design concept was here, and how the card set is intended to develop. Anyone have any insight?

Grand Lodge

Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

You would combine the new deck with the existing cards.

The special rules on the Rise of the Runelords Adventure Path card covers how and when to remove older cards from the box.

The new decks will contain an adventure card, 5 new scenarios, several locations, new villains, new henchmen, new monsters, new barriers, new spells, new allies, magic weapons, magic armor, new items and loot. In all but one deck it looks like there will also be a new type of blessing.


1970Zombie wrote:


The special rules on the Rise of the Runelords Adventure Path card covers how and when to remove older cards from the box.

That makes sense. I'm still playing with the Perils Of The Coast (3rd play-through?), so I haven't even looked at the the Runeloards stuff or cracked the seal on Burnt Offerings. I know AD2 is shipping though, so it got me thinking.

Pathfinder Adventure Card Game Developer

darkdaysdawn wrote:
That makes sense. I'm still playing with the Perils Of The Coast (3rd play-through?), so I haven't even looked at the the Runeloards stuff or cracked the seal on Burnt Offerings. I know AD2 is shipping though, so it got me thinking.

This is why the tray inside the box has the size and shape it does - it's designed to hold the entirely of the Rise of the Runelords Adventure Path. In fact, there are some conclusions you can draw from just looking at the tray.

Thanks for playing!

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