Fan Scenario: We Be Goblins!


Homebrew and House Rules


We be goblins!

This is a variant game using the PFACG cards and same basic mechanic. If you're enjoying the standard PFACG you might enjoy this for a change of pace. It includes the use of the B, C and 1 cards.

1) This game uses only d6's. Goblins can't count higher than that, and the concept of a tetrahedron will blow their minds.

2) Remove all the Allies with the Animal trait - yummy - and set aside.

3) Remove all the remaining Allies with the Basic or Elite trait. Use 30 of these as the Blessing Deck. These are the people you avoid and dart between as you burn things and create chaos. The game ends when there are thirty people out trying to stop you.

4) Shuffle the Animal allies in with the remaining Allies.

5) Remove all the Monsters, Henchmen and Villains with the Goblin trait and shuffle. Have each player roll 2d6 and give them that number of goblins for their character deck.

6) Give each player enough random Blessings to make up to 15 cards in their deck.

7) Each character rolls 1d6+2 for their Hand Size.

8) For any check a goblin's base die is d6.

9) On your turn you may discard a goblin as a weapon for a combat check. If the combat check of that goblin is 8 add 1d6 to you base die. Otherwise add 2d6. Named goblins add 3d6.
You may discard a Blessing to recharge these goblins.

10) On your turn you may discard a goblin as fireworks for 1d6 each, regardless of the combat check of that goblin. You may discard as many goblins as you like in this way. Named goblins are really big fireworks, add 3d6.
You cannot recharge these fireworks.

11) Any animal encountered, ally or monster, is automatically acquired and put into your hand. Animals act as a healing, yummy. Bury the animal, then shuffle 1d6-1 random cards from your discard pile into your deck.

12) Allies are the enemy. The combat check of the ally is equal to the Allies highest check to acquire. Henchmen and Villains are also the enemy. Combat and damage work as normal.

13) Monsters are your friends, and act identically to the Blessing of the Gods. Roll 5 or more to acquire and put them into your hand. You may threaten the monster with your weapon (recharge a goblin) to add 1d6 to this check.

14) Add +2 to any check when you chant a goblin war song whilst rolling dice. The war song must be at least 2 lines that rhyme and give small children nightmares.

15) Build the scenario for Brigandoom! as normal for your first attack on Sandpoint. Happy chaos!


I haven't played this yet. I hope to tonight. Any thoughts?


Wow, having a hand of 8 is terrible when you're not thinking about it. I explored a heap on my first turn, played conservatively on my second and died on the third.

Also, when creating the locations swap the numbers around for Allies and Monsters.

When combating Ally cards, double the number that is Check to Acquire to create your Combat Check.

Any check can be attempted using the d6, and only Blessings can add dice to that.

Items, weapons and spells more or less work as written except that you only used d6's.

You do not have the Arcane or Divine trait, nor are you proficient with weapons or armour.


What we need are Goblin characters to play...Poog and Mogmurch would be too much fun.

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