| Firedale2002 |
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I've noticed hints here and there on the forums over at BGG concerning combat checks and skill checks, and over time, I've noticed people generally tend to get the idea behind them.
However, there was a question that recently came onto the forums that showed that some people do have a bit of difficulty with it, and made a valid point concerning the rules as written.
http://www.boardgamegeek.com/thread/1051236/amiris-bury-a-card-to-add-1d10- power
I know the viewpoint of the poster is (possibly*) flawed, but I do think it's a valid idea that those without an RPG background might come up against as they read the rulebook and as such, it should probably be added to the FAQ and/or the revised rulebook when it's printed.
The change/addition I believe should be included, just in case, is that somewhere should specifically mention that when you make a combat check using a certain skill, that combat check does count as that type of skill check as well.
If you make a combat check with the Longsword, for example, it should be noted that it becomes a Strength Combat check if you choose Strength, a Melee Combat Check if you use Melee, and it should also be pointed out somewhere that when you do the later (melee) that if your Melee skill is based on your Strength, then it becomes a Strength-based Melee Combat Check.
(yes, these may seem obvious to some people, but there are some people that these are not obvious to, thus why the request for their inclusion)
The only mention of how a check works in the rulebook is in the section that talks about making a check. It points out some types of checks, specifically skill checks and then mentions combat checks, and the poster of the question I mentioned seems to feel that because the book points out those two types of checks, that they are mutually exclusive.
Their thought is that just because you use your Strength Die for a combat check doesn't mean it's a strength check. They point out the difference in wording between Strength (which mentions that it affects all checks made using a strength die) and Amiri's ability (which says strength, melee, or constution check).
Their point is quite valid, and I scoured the rules and the FAQ, the cards, etc, trying to find something to dispute their thought concerning this, and while I did find some evidence, it was a lot of connections between point A and point C through point B.
*If it comes back that the OP's post there is how the rules are intended, then I apologize for saying their interpretation is flawed and retract my thoughts concerning this.
I'm pretty sure that the designers intended that when you use a skill for a combat check, it because that type of check, too.
And while some may find this a stupid squibble concerning the rules, please do try to remember that not everyone playing the game has the same common knowledge that everyone else does. If the rules separate things out and never put them back together again, it's easy for some people that don't follow the invisible line to get confused.