Racial Crafting Variants


Pathfinder Online

Goblin Squad Member

So something I've been thinking of for a while is racial crafting. The idea that weapons, armor, and buildings made in the dwarven style look distinctly different than those made in an eleven style which is also different than those made in a human style.

In some games there are identical items that have different styles for different races. For instance Lord of The Rings Online where many otherwise identical recipes come in elf, human, and dwarven visual styles.

So there is a few different things I think we should think about in this context:

1. Do we want this?
2. At what point do we want this?
3. Should it be purely visual, or should stats affect it as well?
4. How will new racial recipes be learned / will your race affect them?

Goblin Squad Member

1. Yes. I think this will add a great level of authenticity to the game. I would love to see companies like Deepforge producing dwarven style wares.

2. This should be implemented gradually, but I'd like to see it starting to emerge by the time we have all core classes / races.

3. I say it should affect stats. While in most games people will always go for the highest stat gear, in PFO gear functions a lot like consumables, and people may actually decide "You know, I want this weaker orcish gear because the dwarf made stuff is just too pricey." Again, I feel like that would be very authentic feeling, that the orc gear is easier to crank out in large quantities as opposed to the works of craftsmanship that are dwarven created pieces.

4. I think the dwarves should by default learn dwarven recipes, elves elven recipes and "half" races like half-elves and half-orcs should get to choose their default. After that, you can invest more points into learning recipes for any of the racial variants. Sort of like how different races get certain languages for free, but have to learn others.

Goblin Squad Member

Andius wrote:

So something I've been thinking of for a while is racial crafting. The idea that weapons, armor, and buildings made in the dwarven style look distinctly different than those made in an eleven style which is also different than those made in a human style.

In some games there are identical items that have different styles for different races. For instance Lord of The Rings Online where many otherwise identical recipes come in elf, human, and dwarven visual styles.

So there is a few different things I think we should think about in this context:

1. Do we want this?
2. At what point do we want this?
3. Should it be purely visual, or should stats affect it as well?
4. How will new racial recipes be learned / will your race affect them?

1. Yes, And I think the look should be influenced by the type of labor your town employs.

2. I would want to see this after they flesh out the combat systems and "classes"
3. No the stats should be affected, but it should be a minor thing. A dwarven building that influence stone work might cost a bit more and give higher quality goods then a human building of the same type.
4. The racial recipes would be learned from a training hall of that race i suppose. And i understand that from an rp point of view race should effect what you can learn to build but i am not sure that is the way to go in a game.

Goblinworks Executive Founder

1. Yes, although it might not be part of the minimum viable product.
2. Ideally, it would be implemented soon enough that nobody had acquired the prerequisite skills, so that there would be no need for retroactive changes.
3. Yes. I can't imagine making elven chainmail different-looking than dwarven chainmail, without making a mechanical difference. Perhaps give each the same number of keywords, but not the exact same keywords.
4. I would follow a model where each race had to learn the generic variant, then their own, then could learn foreign variants, with each type requiring an appropriate amount of XP expenditure.

Goblin Squad Member

For the most part I think the differences should be cosmetic. A few racial items here and there would be interesting. For example elven longbows or dwarven waraxes would be items with different stats. I would also like to see variants for the larger human cultures.

Goblin Squad Member

Also recipes for racial variant items are something I'd gladly purchase through the cash shop.

Goblin Squad Member

I'd like to see Elven and Dwarven as weapon / armor keywords, but not restrict their training access.
That could give some interesting flavor to crafted weapons and armor, without leading to min-maxing racial bonuses.

Goblin Squad Member

Lord of Elder Days wrote:
Also recipes for racial variant items are something I'd gladly purchase through the cash shop.

I am very much on board with this. I really like the idea that the things which require additional art or developer resources also require additional expenses.

Goblin Squad Member

1. Do we want this?
-- Yes, and why stop at racial variants, when we could have regional variants as well?

2. At what point do we want this?
-- Trickle it in as it's viable and fun to interact with

3. Should it be purely visual, or should stats affect it as well?
-- A mix would be best I think, simple items purely cosmetic, but superior and wondrous items could have different stat allocations based on racial/regional variants.

4. How will new racial recipes be learned / will your race affect them?
-- I would like to see the training/use be tied as said above to the types of commoners available in a given area. Elven Master Smith in town? Learn all you can, (place to learn from novice to specialist) no Dwarves? maybe just the simplest level that could be taught in a book, (stylistic/cosmetic simple items).

Goblin Squad Member

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If we are talking about cosmetic racial/regional styles: absolutely! (When the art team has spare capacity). Vanguard system comes to mind.

If we are talking systematic mechanical differences, making the recipes trainable by anyone becomes a must. Being apprenticed to a dwarven master smith may be harder for a human, but once he has learned the secrets he knows them.

Goblin Squad Member

1 person marked this as a favorite.

In addition to above comments, I would find it enjoyable to have kingdom styled variants as well. Not necessarily stat variants, but visual flare.

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