Does a Holy Amulet of Mighty Fists also penetrate DR Magic?


Rules Questions


3 people marked this as FAQ candidate.

I have a character that uses predominantly natural attacks, and has a Holy Amulet of Mighty Fists, which is a +2 Weapon Enchantment. Does this also Bypass DR Magic in the same way a +1 Amulet of Mighty Fists would, or would I have to buy a +1 Holy Amulet of Mighty Fists for a total of +3 Weapon Enchantment Bonus in order to bypass both DR Good and Magic?


We can add to the FAQ: What about Greater Magic Weapon/Fang spell and DR/Epic?
(Magic Weapon just says it's +1 Enhancement, GMW specifically says it does not overcome DR besides DR/magic,
meaning Magic Weapon helps overcome DR/epic per the new FAQ/Mythic Rules but GMW does not.)

If DR/Epic is now really DR/BigMagic, then I don't see why DR/Magic shouldn't be subject to the same rule as DR/Epic.
It also kind of gets to the point of how much advantage it is to be able to enhance AoMF with special abilities without a vanilla +1.

I hit FAQ. You should too.


Without the +1 enhancement bonus, it would only bypass DR/Good as far as i know.


Well, other than the fact that the attack involves magic, I'd say no.

There's not much to compare it to, since the AoMF is the only "weapon" that does not require a +1 minimum, but Holy gets you what Holy gets you, not what +1 Holy gets you. You'd bypass DR/Good, but not DR/Magic or DR/Good and Magic.

Nothing a good potion of Magic Fang can't solve in the interim, though, if you run into DR/Magic.


I suppose it makes sense that it would only give you DR Good, I was just curious since I'd like to be able to deal with Evil things and Ghosts without having to spend an exorbitant amount of money on my neck slot. Thanks for your input. :)


Quandary wrote:

We can add to the FAQ: What about Greater Magic Weapon spell and DR/Epic?

(Magic Weapon just says it's +1 Enhancement, GMW specifically says it does not overcome DR besides DR/magic,
meaning Magic Weapon helps overcome DR/epic per the new FAQ/Mythic Rules but GMW does not.)

At the time GMW's text was written, DR/epic required an enhancement bonus of +6, which the spell couldn't provide. Thus, the only DR it had to make a ruling about was the materials/alignments, which it calls out. Now that Mythic Adventures modified the DR/epic rule, I don't see why GMW can't be used to qualify for the +6 total bonus. It still won't qualify you for special materials or alignment, of course.

Quote:

If DR/Epic is now really DR/BigMagic, then I don't see why DR/Magic shouldn't be subject to the same rule as DR/Epic.

It also kind of gets to the point of how much advantage it is to be able to enhance AoMF with special abilities without a vanilla +1.

I hit FAQ. You should too.

Anyone who has any business using natural attacks or unarmed strikes (not to mention buying an AoMF will have a solid BAB and stats, so they may not need the attack bonus.

I'd be hesitant to say that the AoMF would follow the same logic for DR/Magic as Epic, though. The Amulet's the exception to the rule that "weapons" must grant at least a +1 bonus. Also, if you don't take the enhancement bonuses, there's few ways to bypass the special material damage reductions (other than having the DR/X yourself, but that's only one of three).

As a last thought, GMW or GMF probably wouldn't help your US/Natural attacks bypass DR/Epic, because the Amulet's not a weapon. You'd have a +5 "fang" and abilities totaling to a +5 Amulet, and be allowed to gain the benefits of both, but neither item totals +6 or better.


Byrhtnoth wrote:
I suppose it makes sense that it would only give you DR Good, I was just curious since I'd like to be able to deal with Evil things and Ghosts without having to spend an exorbitant amount of money on my neck slot. Thanks for your input. :)

Ask your DM if you can pay to just get the existing one enchanted +1 and pay the difference; that's what PFS lets you do with weapons, and I think it's close enough to being a weapon for this purpose to be fair. (It's not like you're trading in the Holy, you're just adding to it).

And in terms of budgeting, think of it as your weapon budget, since that's essentially what it is; you just use the neck slot for it.

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