Item Creation


Carrion Crown

Grand Lodge

I was wondering if this adventure path allows time for item creation. I know that some do and some don't.

Basically will there be breaks in the "adventure" or does it run from plot point to plot point with no down time making item creation feats mostly useless.

Thanks for the advice.

Sovereign Court

You'll be better off asking your GM about how they intend to run it in regards to down time honestly.

Grand Lodge

So I'm guessing by Morgan's response that he doesn't know or doesn't want to answer for some reason.

It's not like I'm asking for what the story is or secrets to the end of the series. I'm just asking if there is built in time in Carrion Crown for item crafting and such. Or does the entire adventure path take place in a week or two where there's no time for rest let alone item creation. It's not that hard of a question to answer.

Thanks to anyone with an answer.


Ask your GM.

Grand Lodge

So does anyone want to actually answer the question?

If you don't know, like Morgan and jahvul, then please don't answer.

For instance I know from running one of the other adventure paths that there are at least two books in that series that don't allow for any time to do item creation.

So let's try this again. If there is someone out there who's actually RUN Carrion Crown. Is there time built into the adventure path that allows for things like item creation?

Again, if you haven't run Carrion Crown, don't know of don't remember then don't answer.


as written there really isnt any time for item creation your best bet is to go for metamagic feats. Now, your GM might have plans to slow things down to allow time to craft items so if you really want to craft items you'll have to ask him, but i personally would go for metamagic:)


Answered this in another thread...


Who do you think is going to know best about their own campaign, random internet people, or your gm?

Grand Lodge

Thank you Captain Yesterday and Inkwell.

I appreciate the answers and link.


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not a problem:) anything to help its a great AP for non item crafting wizards and especially Magus and Alchemist classes (but i personally think all APs are great for Alchemists:)

Sovereign Court

I was answering you honestly as we have no way to know how your GM is going to run it. There could be extreme amounts of down time using the newer rules in Ultimate Campaign, there could be almost none at all because they want things to feel exciting and rushed or something in between.

The mod itself has a bit of space written in it in areas but also without knowing what kinds of things you actually want to craft it's hard to properly estimate. Are you needing months, days, years?

You will be traveling so there is time there, days pass and so forth but if it happens at the right time for what you want to make and can afford I have no idea. Thus I suggested asking your GM.


Spoiler:

The first book takes place over the course of a month with plenty of downtime and lots of time to craft.

The 2nd book takes place over 3 days of heavy adventuring. No time to craft.

The 3rd book takes anywhere from three days to a week depending on how long it takes the PCs to piss off the villain of the book. No time to craft.

The 4th book is a chase with the party hot on the heels of an enemy, trying to reach him before he completes a nefarious goal. No time to craft.

The 5th book takes place in a city hunting down an elusive villain. PCs are encouraged to catch him as fast as possible but there is a moderate amount of time for crafting.

The 6th book is an all out assault on Mordor. PCs will be isolated and away from towns and resources, making crafting difficult.

Don't take crafting feats, you won't see much use out of them.

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