| TheMightyTeebs |
Trying to keep my hand in while I don't have a group, I started to think about "strange" races to include instead of the standard races, and came up with the following. Let me know what you think, mechanically or flavor-wise.
Ability Score Modifiers
+4 Str, -2 Dex, -4 Wis, +2 Cha
Racial Abilities
Pipes of Pan
Like their namesake, Satyrkin are lovers of
wine and music, and can use hypnotism as a
Spell-Like Ability 1/day
Self-Centered
Satyrkin have a strong sense of what they desire
at any given moment, and gain a +2 bonus to saves
agains charms and compulsions.
Low-Light Vision
Satyrkin can see twice as far as humans in conditions
of dim light.
Racial Feats
Reach
Your reach increases by 5 ft. This feat may only be taken once.
Honeyed Words
You may use Suggestion 1/day as a Spell-Like Ability.
Prerequisite: Character level 4
Alternate Favored Class Bonuses
Any Class
Add +1/4 to the effective CL when using the Pipes of Pan
or Honeyed Words Spell-Like Abilities
Barbarian
Add +1 to the barbarian's total number of rage rounds/day
Bard
Treat the bard's level as +1/2 level higher when using the
Fascinate bardic performance
Sorcerer(Fey Bloodline)
Add once spell to the list of spells known; this spell
must be of a level the character is able to cast
General Description
Decidedly more beastial than, but still capable of much
of the charm of their namesakes, the hermaphroditic
Satyrkin are what Satyrs might have been had they
been birthed into a world that drove them to excel
physically. In such a world, their larger size
is matched by an even lesser ability, some would
say a survival trait, to contain their urges.
Although all satyrkin possess the ability to both sire
and bear children, they have a decidedly masculine frame,
and must nurse their young with skins filled with wine and
blood taken from their flocks.
Satyrkin begin the game speaking Common and Sylvan
Physical Description
Satyrkin tend to tower over other races at 7+' tall,
their heavily-muscled phsyiques giving them an imposing
silhouette. Two rams' horns sprout from their head,
framing what turns into a bushy mane going halfway
down their backs. Two powerful, animal legs end in
broad hooves.
Society
Arranging themselves into temporary nomadic bands
which coalesce and dissolve in ways that outsiders
find mystifying, Satyrkin live primarily as shepherds,
trappers, and hunters. Rarely forming permanent settlements,
Satrykin who have settled in civilized lands tend to
do so in larger cities, where they tend not to succumb
to the lack of variety in smaller communities.
Alignment and Religion
Satyrkin are no more likely to be good or evil than
other races, but they are creatures of passion, both
for good an ill, and skew very heavily to the Chaotic
alignments. Satyrkin tend to worship gods of nature
and caprice.
Adventurers
Adventuring comes naturally to those who are able to
wander, and Satyrkin are no different, viewing a life
on the road as a way to experience the new, and give
breath to their whims.
Satyrkin (11rp)
Type
Fey (2rp) -> low light-vision
Size
Large (7rp) -> +2 Str -2 Dex
Base Speed
30 ft.
Languages
Normal (0rp)
Racial Traits
Ability Score Racial Traits
Weakness (+2 Cha, +2 Str, -4 Wis) (-1rp)
Defense Racial Traits
Stubborn (+2 vs charms/compulsions) (2rp)
Magical Racial Traits
Spell-Like Ability: Hypnotism (1rp)
Total 11rp