N / E Settlement


Pathfinder Online

Goblin Squad Member

I have to ask. Who on these forums would be interested in such a place. At this point I am just trying to gauge community interest.

Goblin Squad Member

Yes please

Goblin Squad Member

Well, i regard NE as the most dangerous alignment, so i hope for some

Goblin Squad Member

If any organizations are interested in such a place pm me or post here. If individual characters are interested they can do the same and are more then encouraged to join The Order as well.

Goblin Squad Member

The UnNamed Company is interested in supporting any settlement that has its doors open to our Bandits, Assassins and Agitators.

Goblin Squad Member

I might be interested (as an as of yet unaffiliated player). It depends on whether a group committed and dedicated to building and maintaining such a settlement shows up. People focused on the game of large scale economic and territorial activities.

Frankly I think there is a void to be filled by organized evil on a scale a couple of magnitudes larger than mercenary companies and robbers (who of course will also have their parts to play in the game and make valuable contributions, no offense intended).


I am quite interested; I personally plan to be a N/E Assassin myself. Would great to have a place to call home.

Goblin Squad Member

Alright I have gotten more interest then I expected. The Order will be founding a settlement I will make a post for it once my members have been polled for a name choice. I will of course need the evil community to stand with us so that we don't become inundated with "good" crusaders.

Goblin Squad Member

You got it

Goblin Squad Member

"If you build it, they will come."

This is both a good and a bad thing. You will attract plenty of supporters and plenty of those who want to tear you down.

If I may offer a word of caution to those who would make war on this settlement. When you attack a settlement run by assassins, you make enemies of assassins.

Goblin Squad Member

I am leaning to the idea of sticking this town in a corner of the map some place far away from the early areas.

Goblin Squad Member

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Strategically defensible, but economically risky.

Goblin Squad Member

Not really. I'm pretty sure that GW has stated somewhere that you will have to go pretty far out to find the best materials. So while we might be hard to get to the area I hope to set up in should be pretty wealthy.

Goblin Squad Member

That is the way to do it. I will rob some of the crafting materials needed for this project lol.

The wealthiest area will be the best choice.

Goblin Squad Member

If the map expands as the population grows (which I think is the concept), can the areas on the edge of the map at the end of EE expect to be on the 'best' materials? After another 3-6-12 months that same area might be at nearer the core of the river kingdoms than the edge. Will the new edge areas be significantly richer than the old edge areas?

Goblin Squad Member

They will follow the risk vs reward system. Ryan has said he wants islands of security ratings.

With both of those in mind, wherever a nice FFA zone is, it will be the richest area... I doubt they will move those, just expand the area and add more zones.

Goblin Squad Member

Phyllain wrote:
Not really. I'm pretty sure that GW has stated somewhere that you will have to go pretty far out to find the best materials. So while we might be hard to get to the area I hope to set up in should be pretty wealthy.

They have also said that they do not intend for any settlement to be able to stand on its own without trade. Picking a far off remote corner will increase length and danger of vital trade routes, especially when said trade routes lead to a bandit town.

And far out where the best materials are will also be where the toughest monsters will be. How devoted will your supporters be to the defense of the settlement, its supply lines, its wealth, etc?

This isn't something that can't be done half-assed. I think it can be done, but it will definitely take your full ass.

Goblin Squad Member

I wonder, they could even add more hexes inbetween player's settlement hexes, couldn't they to "expand the map"; the old physics eg of using a balloon and inflating it you see the 2 points expand in distance between them?! I can't remember what topic that was but I remember the eg! Was it space-time curvature (relativity)? Actually thinking some more on that, it does run a few problems, but the borders could still remain relatively similar eg river/mountains just extend?

Back on topic: I'm very keen on a bandit who'll be pvp'ing for fun and even thinking about setting up a monopoly on bandit work with fellow powerful bandit CCs, so keeping an eye on this.

Goblin Squad Member

Blaeringr wrote:


And far out where the best materials are will also be where the toughest monsters will be. How devoted will your supporters be to the defense of the settlement, its supply lines, its wealth, etc?

This isn't something that can't be done half-assed. I think it can be done, but it will definitely take your full ass.

We can't know the answer to any of those questions until the game launches but I would hope that the people who live there will be some of the best the game has to offer and that they will be up to the task of keeping the monsters down and trade flowing. To say nothing of going out and obtaining said trade.

Goblin Squad Member

Blaeringr wrote:
Phyllain wrote:
Not really. I'm pretty sure that GW has stated somewhere that you will have to go pretty far out to find the best materials. So while we might be hard to get to the area I hope to set up in should be pretty wealthy.

They have also said that they do not intend for any settlement to be able to stand on its own without trade. Picking a far off remote corner will increase length and danger of vital trade routes, especially when said trade routes lead to a bandit town.

And far out where the best materials are will also be where the toughest monsters will be. How devoted will your supporters be to the defense of the settlement, its supply lines, its wealth, etc?

This isn't something that can't be done half-assed. I think it can be done, but it will definitely take your full ass.

Things to consider. I would suspect the guys that would join this settlement will be PVPers so the defense will be stronger then most.

As for the resources, being an Evil aligned settlement, stealing the needed resources will be on the table. Also I think whatever resources are not available in the hex or surrounding will be easy to get off the market.

Lastly, PVPers will need to do some PVE for money. PVPers usually also have crafting alts. I think the monster hexes will be a bonus that is not farmed by the rest of the game.

Goblin Squad Member

AvenaOats wrote:
I wonder, they could even add more hexes inbetween player's settlement hexes, couldn't they to "expand the map"...

I would probably be upset if I had intentionally built my Settlement right next to an ally's Settlement, only to have the map expand this way and separate us.

Goblin Squad Member

Nihimon wrote:
AvenaOats wrote:
I wonder, they could even add more hexes inbetween player's settlement hexes, couldn't they to "expand the map"...
I would probably be upset if I had intentionally built my Settlement right next to an ally's Settlement, only to have the map expand this way and separate us.

They could do it that way, but I doubt they will. They have the map setup and etc... I doubt they want to change that.

Goblin Squad Member

They will more then likely just add hexes to the edges as if the world was a square then as if it was a circle.

Goblin Squad Member

If your planning process is moving forward, then Golgotha will extend a hand of diplomacy. If possible and diplomatic efforts are seen through, Golgotha will aid in the establishment of you settlement. It is in our best interest to aid in the development of other evil organizations.

Goblin Squad Member

It is definitely moving forward. Still trying to work out a name.

Goblin Squad Member

I have a good idea guys, why not join forces... I know everyone wants a list of chartered companies in their settlement...

Why not make one settlement. An Evil settlement or "alliance" with multiple sub settlements that are of the various versions of Evil.

CE settlement - low reputations welcome
NE settlement - Just Evil, nothing else matters much
LE settlement - High Rep Hellknights

Each of these settlements are part of the same organization.

Technically I guess it would be 1 settlement with individual companies running each town (settlements I named above).

One group, focused and powerful.

Goblin Squad Member

I may be interested in those negotiations

Goblin Squad Member

Lord Regent: Deacon Wulf wrote:
I may be interested in those negotiations

Well, have time tonight about 10 pm EST? If we can get the others as well then it would be good.

Goblin Squad Member

I'm on my way out to the bar. Those talks would need to be arranged to include the major evil CCs that have arisen over the past year.

Goblin Squad Member

I think you guys are mainly it

One I know is dead now, and the other I can think of is one Bludd wants to start.

But your right Phyllain, I was hoping to get the three(Wulf, Phyllain, and Bludd) of you together tonight so at least the communication can get started... add in more when possible.

Goblin Squad Member

Who is up for coordinating this effort?

Goblin Squad Member

I can be available after 1700 central time, so if anyone would like to discuss this further I can be reached then or on the boards or by email at any time

Goblin Squad Member

I also believe we would need an unbiased coordinator to be present at such a meeting

Goblin Squad Member

Cool, lets move this over to the Tyrants thread and continue discussion. Lets see if Bludd is available for a chat.

Goblin Squad Member

I recommend Hobs for the unbiased coordinator.

Goblin Squad Member

As much as I like what Hobbs is doing he was once part of an organization that is quite hostile to what we hope to accomplish. No offence to Hobbs.

Goblin Squad Member

I'll be the "Unbiased" coordinator. :D Sounds like a plan to me.

Goblin Squad Member

Phyllain wrote:
As much as I like what Hobbs is doing he was once part of an organization that is quite hostile to what we hope to accomplish. No offence to Hobbs.

That depends a lot on what you are hoping to accomplish.

Andius wrote:
So long as I lead TEO we will never declare war on any group solely because of their in-character alignment.

Goblin Squad Member

There is quite a distinction, in my mind at least, between open war and being hostile towards a group of people.

Goblin Squad Member

True, but I don't think it would be at all fair to say we've been hostile toward evil groups as a blanket rule.

Acheron comes to mind as an "evil" initiative we gladly backed.

We have a great interest in seeing evil groups who are intolerant of toxic behavior grow and succeed. Ultimately, their success would doom our true enemies by creating a more successful and powerful alternative.

So as I said, it really depends entirely on what you aim to accomplish. The fact you are "evil" doesn't guarantee our opposition or even rule out our support.

Goblin Squad Member

Phyllain wrote:
As much as I like what Hobbs is doing he was once part of an organization that is quite hostile to what we hope to accomplish. No offence to Hobbs.

No offense taken, but I hope my short-term membership in a guild from nearly/over a year ago isn't going to be held against me forever. One of the reasons I left was so that I could help on a more community-wide scope without the strings of affiliation, including endeavors like mediation. Besides, who says my Destiny's Twin won't be of a darker nature than Hobs? :)

Goblin Squad Member

@Hobs I would trust you as a mediator for the transfer of goods or something of that nature. And if you ever want to hold a community even in an area where we are I wouldn't dream off attacking it. (unless you want us to of course!) But I wouldn't really trust anyone who wasnt part of the conversation to sit in.

@Andius That is a good thing to hear. As for what we hope to accomplish we plan on being a very strong pvp organization. To do that we need to get involved in as many aspects of pvp as possible. Its more then likely that we will meet on the battlefield. (which is a good thing in my mind) And I would hope that in character conflict doesn't lead to ooc dislike.

Goblin Squad Member

Phyllain wrote:

@Hobs I would trust you as a mediator for the transfer of goods or something of that nature. And if you ever want to hold a community even in an area where we are I wouldn't dream off attacking it. (unless you want us to of course!) But I wouldn't really trust anyone who wasnt part of the conversation to sit in.

@Andius That is a good thing to hear. As for what we hope to accomplish we plan on being a very strong pvp organization. To do that we need to get involved in as many aspects of pvp as possible. Its more then likely that we will meet on the battlefield. (which is a good thing in my mind) And I would hope that in character conflict doesn't lead to ooc dislike.

Agreed. Of all the organizations claiming to be evil out there, which off the top of my head are:

The Bloody Hand
Golgotha

...NOT Tony's Totally Legitimate Breadmaking Company, they're totally legitimate...

I don't see any behavior I find very concerning from a meta-game perspective. So at the moment, my general plans are to have some fun back and forth. Get a little RP based fighting in there, and as soon as as a large toxic organization like Goons shows up, drop all hostilities and work against them regardless of their in-character alignment or who they attack first.

Even if they are lawful good and we would have to go evil to fight them, we'll drop military conflict with you, bring all our economic resources into the fight against them, and allow any members of ours who choose to do so to temporarily go over to an evil organization fighting against them.

While I'm fighting you guys the only objective is fun for both sides, and we'll probably back off a bit if it ceases to be fun for you.

Goblin Squad Member

I'm not sure if goons will come to PFO in large numbers. They are doing really well for them selves in eve right now.

Why would you even mention that lovey little bakery in the same post as my organization? I hope my evil alignment doesn't preclude them from setting up a bakery in The Bloody hands city.

Goblin Squad Member

I look forward to having a whole chain of bakeries in many towns.

Goblin Squad Member

mmmm donuts

Goblin Squad Member

Don't ask what's in the special filling, it's a secret recipe. Unless you're a necromancer, then we're not worried about you knowing.

Goblin Squad Member

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mmmm donuts

LOL

Goblin Squad Member

I say this now. Golgotha may be interested in a mutual aggression treaty ahgainst this Goon Squad for if amd when they appear in the game. As a lawful evil organization this is our right.

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