Wurner
Goblin Squad Member
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I might be interested (as an as of yet unaffiliated player). It depends on whether a group committed and dedicated to building and maintaining such a settlement shows up. People focused on the game of large scale economic and territorial activities.
Frankly I think there is a void to be filled by organized evil on a scale a couple of magnitudes larger than mercenary companies and robbers (who of course will also have their parts to play in the game and make valuable contributions, no offense intended).
Bluddwolf
Goblin Squad Member
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"If you build it, they will come."
This is both a good and a bad thing. You will attract plenty of supporters and plenty of those who want to tear you down.
If I may offer a word of caution to those who would make war on this settlement. When you attack a settlement run by assassins, you make enemies of assassins.
Urman
Goblin Squad Member
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If the map expands as the population grows (which I think is the concept), can the areas on the edge of the map at the end of EE expect to be on the 'best' materials? After another 3-6-12 months that same area might be at nearer the core of the river kingdoms than the edge. Will the new edge areas be significantly richer than the old edge areas?
Blaeringr
Goblin Squad Member
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Not really. I'm pretty sure that GW has stated somewhere that you will have to go pretty far out to find the best materials. So while we might be hard to get to the area I hope to set up in should be pretty wealthy.
They have also said that they do not intend for any settlement to be able to stand on its own without trade. Picking a far off remote corner will increase length and danger of vital trade routes, especially when said trade routes lead to a bandit town.
And far out where the best materials are will also be where the toughest monsters will be. How devoted will your supporters be to the defense of the settlement, its supply lines, its wealth, etc?
This isn't something that can't be done half-assed. I think it can be done, but it will definitely take your full ass.
AvenaOats
Goblin Squad Member
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I wonder, they could even add more hexes inbetween player's settlement hexes, couldn't they to "expand the map"; the old physics eg of using a balloon and inflating it you see the 2 points expand in distance between them?! I can't remember what topic that was but I remember the eg! Was it space-time curvature (relativity)? Actually thinking some more on that, it does run a few problems, but the borders could still remain relatively similar eg river/mountains just extend?
Back on topic: I'm very keen on a bandit who'll be pvp'ing for fun and even thinking about setting up a monopoly on bandit work with fellow powerful bandit CCs, so keeping an eye on this.
Phyllain
Goblin Squad Member
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And far out where the best materials are will also be where the toughest monsters will be. How devoted will your supporters be to the defense of the settlement, its supply lines, its wealth, etc?This isn't something that can't be done half-assed. I think it can be done, but it will definitely take your full ass.
We can't know the answer to any of those questions until the game launches but I would hope that the people who live there will be some of the best the game has to offer and that they will be up to the task of keeping the monsters down and trade flowing. To say nothing of going out and obtaining said trade.
Xeen
Goblin Squad Member
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Phyllain wrote:Not really. I'm pretty sure that GW has stated somewhere that you will have to go pretty far out to find the best materials. So while we might be hard to get to the area I hope to set up in should be pretty wealthy.They have also said that they do not intend for any settlement to be able to stand on its own without trade. Picking a far off remote corner will increase length and danger of vital trade routes, especially when said trade routes lead to a bandit town.
And far out where the best materials are will also be where the toughest monsters will be. How devoted will your supporters be to the defense of the settlement, its supply lines, its wealth, etc?
This isn't something that can't be done half-assed. I think it can be done, but it will definitely take your full ass.
Things to consider. I would suspect the guys that would join this settlement will be PVPers so the defense will be stronger then most.
As for the resources, being an Evil aligned settlement, stealing the needed resources will be on the table. Also I think whatever resources are not available in the hex or surrounding will be easy to get off the market.
Lastly, PVPers will need to do some PVE for money. PVPers usually also have crafting alts. I think the monster hexes will be a bonus that is not farmed by the rest of the game.
Xeen
Goblin Squad Member
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AvenaOats wrote:I wonder, they could even add more hexes inbetween player's settlement hexes, couldn't they to "expand the map"...I would probably be upset if I had intentionally built my Settlement right next to an ally's Settlement, only to have the map expand this way and separate us.
They could do it that way, but I doubt they will. They have the map setup and etc... I doubt they want to change that.
Xeen
Goblin Squad Member
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I have a good idea guys, why not join forces... I know everyone wants a list of chartered companies in their settlement...
Why not make one settlement. An Evil settlement or "alliance" with multiple sub settlements that are of the various versions of Evil.
CE settlement - low reputations welcome
NE settlement - Just Evil, nothing else matters much
LE settlement - High Rep Hellknights
Each of these settlements are part of the same organization.
Technically I guess it would be 1 settlement with individual companies running each town (settlements I named above).
One group, focused and powerful.
Andius
Goblin Squad Member
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As much as I like what Hobbs is doing he was once part of an organization that is quite hostile to what we hope to accomplish. No offence to Hobbs.
That depends a lot on what you are hoping to accomplish.
So long as I lead TEO we will never declare war on any group solely because of their in-character alignment.
Andius
Goblin Squad Member
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True, but I don't think it would be at all fair to say we've been hostile toward evil groups as a blanket rule.
Acheron comes to mind as an "evil" initiative we gladly backed.
We have a great interest in seeing evil groups who are intolerant of toxic behavior grow and succeed. Ultimately, their success would doom our true enemies by creating a more successful and powerful alternative.
So as I said, it really depends entirely on what you aim to accomplish. The fact you are "evil" doesn't guarantee our opposition or even rule out our support.
Hobs the Short
Goblin Squad Member
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As much as I like what Hobbs is doing he was once part of an organization that is quite hostile to what we hope to accomplish. No offence to Hobbs.
No offense taken, but I hope my short-term membership in a guild from nearly/over a year ago isn't going to be held against me forever. One of the reasons I left was so that I could help on a more community-wide scope without the strings of affiliation, including endeavors like mediation. Besides, who says my Destiny's Twin won't be of a darker nature than Hobs? :)
Phyllain
Goblin Squad Member
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@Hobs I would trust you as a mediator for the transfer of goods or something of that nature. And if you ever want to hold a community even in an area where we are I wouldn't dream off attacking it. (unless you want us to of course!) But I wouldn't really trust anyone who wasnt part of the conversation to sit in.
@Andius That is a good thing to hear. As for what we hope to accomplish we plan on being a very strong pvp organization. To do that we need to get involved in as many aspects of pvp as possible. Its more then likely that we will meet on the battlefield. (which is a good thing in my mind) And I would hope that in character conflict doesn't lead to ooc dislike.
Andius
Goblin Squad Member
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@Hobs I would trust you as a mediator for the transfer of goods or something of that nature. And if you ever want to hold a community even in an area where we are I wouldn't dream off attacking it. (unless you want us to of course!) But I wouldn't really trust anyone who wasnt part of the conversation to sit in.
@Andius That is a good thing to hear. As for what we hope to accomplish we plan on being a very strong pvp organization. To do that we need to get involved in as many aspects of pvp as possible. Its more then likely that we will meet on the battlefield. (which is a good thing in my mind) And I would hope that in character conflict doesn't lead to ooc dislike.
Agreed. Of all the organizations claiming to be evil out there, which off the top of my head are:
The Bloody Hand
Golgotha
...NOT Tony's Totally Legitimate Breadmaking Company, they're totally legitimate...
I don't see any behavior I find very concerning from a meta-game perspective. So at the moment, my general plans are to have some fun back and forth. Get a little RP based fighting in there, and as soon as as a large toxic organization like Goons shows up, drop all hostilities and work against them regardless of their in-character alignment or who they attack first.
Even if they are lawful good and we would have to go evil to fight them, we'll drop military conflict with you, bring all our economic resources into the fight against them, and allow any members of ours who choose to do so to temporarily go over to an evil organization fighting against them.
While I'm fighting you guys the only objective is fun for both sides, and we'll probably back off a bit if it ceases to be fun for you.
Phyllain
Goblin Squad Member
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I'm not sure if goons will come to PFO in large numbers. They are doing really well for them selves in eve right now.
Why would you even mention that lovey little bakery in the same post as my organization? I hope my evil alignment doesn't preclude them from setting up a bakery in The Bloody hands city.