| SteveG700 |
My group played the Pathfinder Adventure Card Game over the weekend, and I really want to go all out in communicating to the game's designers that accessibility for people with poor vision needs to be cosnidered more strongly.
Not every card is a problem, but some do feature unnecessarily small text, notably the lists of scenario and location cards.
Another design element for reconsideration is the use of colored text. Text should promote function over form, legibility over style. In general, there are two accessibility-friendly ways to present text: black text on a light-colored background, and white text on a dark background.
Please, fellow gamers, help this become a meme in the game community.
Other than that, love the game. Mike's done a great job.