More Mythic Spells


Homebrew and House Rules


While I'm enjoying most of the mythic spells, there is definitely still room to add the ones that weren't included.

I've come up with one, just off the top of my head (well, six, technically) - mythic versions of the ability score buffs. The buffs don't just have higher numerical bonuses (that's boring), but let the target drain the relevant ability score from others.

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Mythic (ability buff). For the duration of the spell, the target can use ray of enfeeblement as a spell-like ability at will, except the spell affects (relevant ability) instead of Strength. The target uses your save DCs, and the effect is treated as a 2nd level spell.

Augment (3rd): For two uses of mythic power, whenever the target uses the ray of enfeeblement power, they gain an additional bonus to (relevant ability) equal to the (relevant ability) penalty they inflict. This bonus stacks with (ability buff), but not with itself - use only the highest value rolled.

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Has anyone else come up with other mythic spells yet?

Shadow Lodge

Adventure Path Charter Subscriber; Pathfinder PF Special Edition Subscriber

Legendary games just released a pdf containing ALL the core spells (except permanency) as mythic spells - Mythic Magic: Core Spells (PFRPG). mythic spells

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