Pathfinder - Virtually Undetectable Spellcasting, Need Clever Opinions


Homebrew and House Rules


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Ok so here's the deal. I'm playing in a campaign where the setting is essentially one enormous virtually world wide city, and within this city the casting of enchantment spells or telepathy powers is completely illegal and hence, I have to do everything I can to prevent my casting from being known by either observers or my targets because my sorc/psion/cerebremenacer is allllll about Mind Alteration. Here is what I have so far.

1) Through the use of various different disguise related spells on magic items it will be nearly impossible to actually discover my characters real identity. Even his allies don't know what he really looks like or his real voice, let alone his name. So this will make it quite a bit easier if I have to escape from a hairy situation without being id-ed. Or at least if I do get noticed nobody will actually know who did it because the second I'm gone I change into someone else.

2) I'm taking one level in Oracle and taking the Deaf oracle curse which applies Silent Spell to all my spells cast in all classes for free which means no verbal components. Thankfully though by manifesting Sense link on my imp familiar I can use his sense of hearing to make up for the being deafened. I was thinking of creating a custom magic item via the magic item creation rules for this but im not sure about the concentration part of it. Need to talk with my GM.

3) Im going to create an item with permanent Illusion of Calm which not only prevents me from incurring AOOs for casting/manifesting but my GM also agrees would completely cover up my somatic components as onlookers would only see my illusion and dont even get a save for it unless they hit me. So no need to worry about somatic components.

4) Eschew Materials from my Sorcerer levels negates the need for basic material components. So no worry there

5) For manifesting my psion powers all I need to negate any Displays is a DC 15+spell level spellcraft check.

6) According to the rules for psychic powers "Failing a Saving Throw against Mind-Affecting Powers: If you fail your save, you are unaware that you have been affected by a power." I'm still looking to see if there is a rule like this for spellcasting or if it would just carry over via the psychic magic transparency rule.

7) Even if they do make their save it doesn't really give them any information. "Succeeding on a Saving Throw: A creature that successfully saves against a power that has no obvious physical effects feels a hostile force or a tingle, but cannot deduce the exact nature of the attack. Likewise, if a creature’s saving throw succeeds against a targeted power you sense that the power has failed. You do not sense when creatures succeed on saves against effect and area powers."

So the way I see it is with all these factors combined the only way anybody could discover that I had even manifested a power or cast a spell would be if someone in the area was actively casting Detect Magic and even then that would just tell them (if I succeeded in casting on my target) that that particular person had an aura of enchantment on them. Not what spell it was, where it came from, or any other details about it.

So what I need to know is, can anybody come up with any ideas on how I could end up having my cover blown with this combination? Any spells or abilities that could be used against me to detect what im doing? Although this campaign isn't starting up for awhile I really really really need help with this so thank you in advance for any help anyone can give.


Its difficult to properly answer your question as alot of your questions involve 3pp or house rules. But here goes.

1) mundane disguises dont really work that well. Short of the application of magic people will constantly get checks to see through the disguises. However there are ways to speed it up. But the non magic disguises are not a hollywood skin tight rubber mask.

2) if it sounds like an easy way to negate the deaf curse you can probably assume it doesnt work. Nothing short of a diety negates it. Basically you shouldnt be able to hear no matter any loophole you can think of.

3) first when your thought is lets make a magic item that completely negates a core game mechanic all the time. The next question is why would anyone allow this? The normal spell is fine because in alot of cases it will only work once and uses a spell slot.

Additionally illysion of calm does nothing to hide somatic movements. You basicallt need the still spell feat for this.

Cant say much abut 4 and 5.

6) i cant think of any way to avoid the target knowing something has happened.

7) you can assume intelligent creatures can make intelligent decisions.

Really by the normal rules what you want to do is hard to do 100% of the time and will get harder as you deal with intelligdnt spellcasting oponents.


1) My options for disguise are actually mostly magical and were discussed in a completely different thread but certainly do not primarily revolve around the use of a mundane disguise, although underneath all the magic going on there will be a mundane disguise because if you unknowingly walk into an antimagic field it would be better to not be completely revealed.

2) What your saying sounds like complete opinion as opposed to coming from anything RAW. Deaf takes away your sense of hearing through a physical impairment. Sense link allows me to use one Sense from a willing target as if it were my own. In this case, using my imp familiars sense of hearing. Hell for that matter If I was purely concerned about being able to hear peoples words I do have Telepathy 400ft so I could hear them speak the words in their minds while I use my mundane voice to reply. Think clever. I mean if you went around with a 100% deaf character who couldn't even ever talk because he couldn't hear himself what kind of roleplaying do you think that would produce? Heck as is my character is getting reamed right off the bat by being a 100% Brain Jacker in a world where all telepathy and enchantment casting is illegal, so yeah my GM is cool with me finding creative ways to make this character work in this world.

3) Yup pretty much, I could take a Rod of Still Spell or take the Feat and have every spell I cast be 1 higher level, or I could do some research and find this spell which by all rights of how it is written should do exactly what I said even if it doesn't say outright that the illusion covers up your somatic components. I doesn't mean that Im not still making the movements for the Somatic components, as Still Spell does, I simply have an illusion going that makes it appear as if my body isn't moving, hence negating others who haven't physically interacted with me from being able to SEE me doing the somatic component movements.

6) The rule says outright that if the Mind Effecting effect succeeds the target is none the wiser.

7) In a room full of people, like say, a tavern, noticing a stranger hostile tingle in your body as if you had magic used on you really doesn't tell you jack except somebody in the area is messing with magic. Without being able to see the spellcasting there's no way to identify what happened as far as I know, but then again that's why I'm asking people.

In summary, you may think that some of the things im trying to do here are power gaming or manipulating the game or something, but considering my GM has thrown us into a world where nearly every thing my character does is Illegal, I think my clever attempts at making this char work regardless are more then understandable.


Your DM cool with 3.5 stuff? There was an awful lot of stuff printed to disguise spell casting, often with perform or bluff checks, that didn't let your target know it was saving; fail or success.


How paranoid are people? I'm guessing they're pretty paranoid. Even if you can't deduce the exact nature of the attack, anyone who felt a "hostile force" against them may well assume that you were trying to screw with their head. Not everybody is concerned about *proving* that you did something illegal, a hunch is likely good enough in this campaign setting.

A sufficiently intelligent foe might put the pieces together, a spellcraft on your magic items, your familiar, the fact that you never seem to cast anything and yet people have been known to wildly change thier attitudes while around you... would give anybody who knows you enough of a hunch that they might come after you.

If proving that you were using enchantment was a particular foe's cup-of-tea, however, I would probably do it by means of the Commune spell. Even if you don't use your real name or appearance, they can be specific enough to explain who you are to the relevant powerful Outsider/diety. "Is the person calling himself John Smith who I met in the tavern on the 4th of this month, using illegal Enchantment spells?" If the answer comes back yes, they've got you.


Ill really only address two bits.

First, The Oracle curse is pretty clear. It cant be negated or avoided. I really have no idea if the character can hear through his familiar. My initial assumption is simply the curse is not to be easily avoided. Being /deaf/ should be a big deal.

in all honesty id personally have no interest in playing a character with the dead curse, as cmunication is a big deal.

That said, The issue of the magic item is probbly the bigger deal. basically yes you can have a rod etc etc. But rods have to be held, they are visible you can only use them few times a day. The actual item creation rules allow for alot of magic items. But many shouldnt exist.

lvl 1 spell, shouldnt be used to justify removing both a key game mechanic (attacks of oportunity) /and/ remove the ability to even identfy that you are spellcasting. something the spell does not do. if the item did exist it should be horedously expensive.

sorry for typoes, on a tablet.


One level of bard.

Spellsong Feat.

Done!


@awp 832. Yeah I had planned on using Magic Aura to cover up my items magic auras although obviously its no perfect, and my imp familiar and imp animal companion both have at will invisibility so they wont be seen unless invisibility isn't a problem for the NPC. I mean when it really comes down to it its just gonna depend on how my GM decides he wants to go about things. Hes a good guy and I dont think hell just try to screw me over but at the same time I want it to be a challenge for him. ooooooh commune. Now that is one I had not thought of. Non Detection certainly wouldn't work against that I believe. lol I guess we'll see if my GM comes up with that one to try to catch me.

@mojorat, yeah I was wondering about what was up with all the typos. I do agree that having a level 1 spell on an item the essentially covers up my spellcasting as opposed to having to take still spell or a rod of it is certainly worth more then would be indicated by the guidelines. We'll see what the GM decides on. Then again most GMs dont come up with things that make even being your character that much more difficult. So we'll just have to see what he decides.

@Mythic Evil Lincoln, First, dude your name is awesome. Rock on Mythic Evil Lincoln. Second, yeah I had thought about that as well but I really just dont have any more levels to spread around atm. Im already really multiclassed as is. Psion3/Sorc3/Thrallherd1/Diabolist1/Veiled Illusionist1/Oracle1/Cerebremancer10. Pretty damn spread out but it gets me what I need. When I build characters I usually do multiclass but thats because I prefer to use my own backstory for chars and just find levels that will get me the abilities that I think my character should have as opposed to trying to match classes that are thematically similar. Bard was close on the list but just didn't make it.

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