Stylizing spells – Less optimizing, more rule of cool!


Homebrew and House Rules


I’m playing in a campaign where my GM is giving me tremendous latitude in swapping out class features and allowing me to research metamagic feats for 5k (normal or homebrew). I was even allowed to take Arcane Thesis from 3.5. (And combine it with Pathfinder's Magical Lineage and Preferred Spell!)

Now, the character is already fairly powerful, but I still have quite a bit of flexibility to make my character more awesome. I’m not looking for “Ignore elemental resistance and immunity” or “Opponents automatically fail their save” or something stupid like that, I’m looking at ways to make my spells seem more awesome.

Example:
Any number of targets within the radius of your fireball are affected by prestidigitation or other minor effect.

Mechanical benefits are fine, so long as it isn't some pure damage increase.

Example:
A creature affected by Rime Spell and Focused Spell (admixture to Cold damage, then two +1 metamagics; remember, Arcane Thesis) is trapped within ice for a number of rounds equal to twice the level of this spell. A successful save negates this effect. This is as Icy Prison except the hit points of the ice is 2 HP per inch, the DC of the strength check is 10 + the spell level + caster level, and the creature takes no further damage while trapped within.

It could remake you assumptions about the spell.

Examples:
Choose one spell; you can use your arcane bond as a focus for your spell instead of the normal material component, and you gain X mechanical benefit.

OR

A micro spell is treated as a 1st level spell for all purposes, has a reduced range of close, a reduced radius of 5ft, and all variable damage becomes the minimum amount. (Ex. 6d6 becomes 6 damage) A micro spell uses up a spell slot two levels lower than the spell’s actual level.

So... how would you stylize your spells if you had your GM's blessings?


Ooh, another particularly rule of cool one that my friend started, but I expanded upon:

Silent Spell + Still Spell + Eschew Materials + Invisible Spell (from 3.5) + Preferred Spell (You don't need a spellbook) - All of these are free to add on, thanks to arcane thesis. So you're bound and gagged and all of a sudden, stuff is in flames.

Although it's an expensive trick to prepare for that unlikely scenario. >_>;

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