The Failed Night March... (Spoilers)


Pathfinder Society

Grand Lodge

From the void in space...

Total TPK:
I can't believe I'm in here... My fellow pathfinders died one by one before I could come up with a good wish in time... If he got banished from the material plane for the rest of his existance, or wished the demon to turn himself into a tadpole with no intelligence forever, for example... So now I'm just floating in this void, lifeless. The cleric Kyra got b*#@! slapped in the face... Pardon for the French... The fighter Veleros got thrown into the pool of some kind of water... And the wizard Ezrindalf? He died too. How he died, I forgot... If I left that circle where the demon (he was not as he seemed at first) alone, then we could have jumped into the circle where Kal (short for Kalkemeties [or something to that extent]) was near by (the angel's circle) then we would have completed the mission. But oh my goodness, the journey there was tough on us all, because Kal kept sleepwalking into potential deadly areas if we had not acted fast enough to stop him.

My Advice:
Don't do this particular mission with all pregens, or in my case, three pregens and a level three monk without ranks in specific skills that would have helped the party more to complete the mission. Although I rolled four natural 20's in a row and the GM had to check to see if my dice were "loaded". Unfortunately for the GM they were just plain dice that I happened to get very lucky rolls from them, but then failed my will saving throw when I really needed it to prevent myself being teleported to the void of space.

Well... That's that. Maybe I can find my enlightenment here... Oh wait... I'm dead. Never mind... Sorry Pathfinders that I can't be more help to you.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Uhh...

1/5

2 people marked this as a favorite.

seriously what the hell

Shadow Lodge 4/5

I'm sorry, did your GM make you fight the <redacted>? Because the <redacted> is the only thing capable of casting teleport, and it's meant to be a non combat encounter.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

1 person marked this as a favorite.
Mystic Lemur wrote:
I'm sorry, did your GM make you fight the <redacted>? Because the <redacted> is the only thing capable of casting teleport, and it's meant to be a non combat encounter.

If you fought the <redacted>, I would raise a serious issue with your local VC. That is NOT an appropriate encounter for a 1-5 party.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

3 people marked this as a favorite.

The next time one of us GMs is baffled by a second-guessing player's staggering lack of trust, we would do well to remember that every such player has been through an experience like this one, where the person they trusted threw them an APL+11 encounter and honestly thought they were providing a fun experience for their players.

Silver Crusade 2/5 *

Reading comprehension. It's important. Combine this with the "eyeball test". If it looks fishy, there's probably something wrong.

Dark Archive 2/5

I've not read the adventure, just played through it,

But...:

My impression from playing through was that if players decided to, they could enter the circle with the <redacted> and release him. I mean, that's what he asked us to do...

Maybe I misperceived the whole scenario from the player end of the table.

Liberty's Edge 5/5

twilsemail wrote:

I've not read the adventure, just played through it,

** spoiler omitted **

Maybe I misperceived the whole scenario from the player end of the table.

Spoiler:
He's supposed to give a soliloquy, thank the characters for releasing him, and teleport away.

Anything else, and the GM made a mistake.

Scarab Sages 5/5

Andrew Christian wrote:

** spoiler omitted **

Anything else, and the GM made a mistake.

That's a very black and white response that unfortunately is incorrect.

Spoiler:
He teleports to Sulianna's circle then kills her. He'd have to break her circle first so there should be a round or two where the party could pick a fight. Though I don't know why they would.

Liberty's Edge 5/5

Greg Hurst wrote:
Andrew Christian wrote:

** spoiler omitted **

Anything else, and the GM made a mistake.

That's a very black and white response that unfortunately is incorrect.

** spoiler omitted **

You are correct, I forgot about

Spoiler:
him killing her. Not sure why he'd have to break her circle though, since it only holds at bay good-aligned outsiders, and he's evil.

Even if the characters attack, just have him roll his eyes, laugh at their puny attempts to harm him, and he teleports away promising to kill them when they are worth his time.

Dark Archive 2/5

Cool Beans. Thanks for the clarification. I'm hoping this one will be one of my first PFS scenarios as a GM, should the opportunity present itself.

Shadow Lodge 4/5

Oh, there's nothing stopping players from attacking him (once freed). The most you should do as a GM is take a PC hostage to get the others to back down, or break the other circle. If they pushed the issue, I might kill that one PC, but I wouldn't TPK the group.

Dark Archive 3/5 ***

Mystic Lemur wrote:
Oh, there's nothing stopping players from attacking him (once freed). The most you should do as a GM is take a PC hostage to get the others to back down, or break the other circle.

Precisely what happened when I played through it and, as the hostage, I thought it was cool (in all fairness, if he'd offered me the Wish I'd have let him out too...).

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