Styxian Bloodline


Homebrew and House Rules


I am working on a Styxian sorcerer bloodline for my campaign (the PC's have encountered a portal that leads them to the river). Here is what I have so far, not much but it is a start.

Styxian Bloodline

The black sickness known as the River Styx flows through your veins, powering your magical sorcery. Whether from a curse or a long ago ancestor, this bloodline pulls you toward evil, although your fate is your own.

Class Skill: Knowledge (planes)

Bonus Spells: acid splash (1st), curse water (3rd), fester (5th), water breathing (7th), poison (9th), absorb toxicity (11th), flesh to ooze (13th), plague storm (15th), unholy aura (17th), suffocation, mass (19th)

Bonus Feats: Elemental Spell (Acid), Elemental Spell (Cold), Great Fortitude, Improved Great Fortitude, Sickening Spell, Skill Focus (Knowledge [planes]), Tenebrous Spell, Toughness

Bloodline Arcana:

Bloodline Powers:


Already made a change, exchanging the class skill knowledge planes for survival.


Does it break the pattern by having an acid splash as bonus 0th level spell? I don't think it's necessary.


Maybe have a look at the Black blood stuff on the Pathfinder Wiki - the flavor surely fits.

Ruyan.


When things refer to the river Styx, it would be "Stygian". Minor nit-pick.

Looks good so far, save I think you're focusing on water too much, and not the properties of said water. The river styx, has heavy associations with memories and memory loss, invulnerability & power (Achilles), Oaths (Zeus, Helios), so I expected to see some spells relating to those aspects.

Additionally, while stygian refers to things dark, dismal, and murky, there are few (if any) real evil connotations associated with it in myth. Is this association part of a campaign setting or homebrew setting?


Da'ath wrote:
Additionally, while stygian refers to things dark, dismal, and murky, there are few (if any) real evil connotations associated with it in myth. Is this association part of a campaign setting or homebrew setting?

No classic associations with evil. Tradiational D&D association of Styx with evil are strong, however, as Styx is connected to, and connecting lower planes.


Drejk wrote:
No classic associations with evil. Tradiational D&D association of Styx with evil are strong, however, as Styx is connected to, and connecting lower planes.

Gotcha. I haven't bothered with settings other than my own setting since 2nd Ed AD&D and even then, we used it as a transitive plane to the Underworld in the classic sense.


Styxian Bloodline

The black sickness known as the River Styx flows through your veins, powering your magical sorcery. Whether from a curse or a long ago ancestor, this bloodline pulls you toward evil, although your fate is your own.

Class Skill: Survival

Bonus Spells: acid splash (1st), curse water (3rd), fester (5th), water breathing (7th), poison (9th), absorb toxicity (11th), flesh to ooze (13th), plague storm (15th), unholy aura (17th), suffocation, mass (19th)

Bonus Feats: Elemental Spell (Acid), Elemental Spell (Cold), Great Fortitude, Improved Great Fortitude, Sickening Spell, Skill Focus (Knowledge [planes]), Tenebrous Spell, Toughness

Bloodline Arcana: Whenever you cast a spell of the summoning subschool, the creatures summoned gain DR/silver equal to 1/2 your sorcerer level (minimum 1). This does not stack with any DR the creature might have.

Bloodline Powers: Always trying to corrupt you, your Styxian blood grows as you gain power.

Corrosive Ray (Sp): Starting at 1st level, you can unleash a corrosive ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of acid damage + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Styxian Resistance (Ex): At 3rd level, you gain resist acid 5 and resist cold 5. At 9th level, your resistances increase to 10. At 15th level, your resistances increase to 20.

Styxian Hide (Ex): At 9th level, you gain a +2 bonus to your natural armor class. At 15th level, this bonus increases to +4.

Blood of the Vile (Su): At 15th level, you gain SR equal to 5 + your sorcerer level. You also gain a +4 bonus on saving throws made against disease and poison.

Styxian Ichor (Su): At 20th level, you become infused with the power of the River Styx. You gain immunity to acid, cold, disease and poison.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Styxian Bloodline All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules