Ultimate Campaign, Downtime, and PFS


Pathfinder Society

The Exchange 4/5

So Living Grayhawk had Time Units, those are cool. PFS doesn't have time units, and I'm not really advocating that it does, however the idea of PP=Time for retraining gave me an idea. I do think 1pp/day is a bit expensive.

I would like to see something like.
"You may spend 2 PP to take a short vacation from pathfinding, this costs you some favors but can offer you time to complete other exploits.
For each 2pp you spend, you gain 5 days of downtime, these days can be spent on retraining, running a business, or crafting non-magical items"

You must have a GM observe any die-rolls and initial each action.

I think it would be cool to allow crafting into PFS, and bring in the downtime rules for UC (which I think are pretty cool, honestly).

this is also a suggestion to reduce the PP cost of retraining, but I'm fully aware that The PFS Campaign staff want to keep the cost high at the beginning to avoid potential backlash.

Many things in PF take time, being able to spend PP to buy time, is a really cool idea, I'm just hoping to expand on it :)

1/5

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Crafting = bad idea.

Shadow Lodge

While I don't think adding crafting into the mix would be a good idea, I do think retraining is a bit on the expensive side, prestige-wise.

I'm looking at having to spend ten PP in order to swap out the chameleon mutagen for cognatogen; five prestige to swap out the saboteur archetype (which replaces the mutagen class feature for chameleon mutagen), and another five prestige to swap the now-redundant mutagen discovery for cognatogen.

Dark Archive 4/5

I hesitate to say never, but I'm almost positive that crafting will never be allowed due to how completely it breaks the wealth curve. Living Greyhawk showed that, especially when they eliminating TUs.

Cheaper retraining cost = more retraining being done = character build choices are less important. It has never been something that has been widely regarded as a good thing since the beginning of PFS and this price is both to keep it limited in both scope and use.

Shadow Lodge 3/5

I get that build choices should be important, but we're talking about 5 prestige points for a single retrain. 10 for two or 15 for three.

Across a full character sheet of stats, only 3 changes is enough for a raise dead's worth, or a minimum 8 scenarios worth of prestige, assuming prestige hasn't been spend on wands or raise dead already.

A proper retrain will often require more than 1 change.

I don't know if 2 prestige per change is too cheap, but 5 prestige definitely feels expensive. Even 4 feels expensive.

It doesn't feel like the equivalent of "days of retraining" that Ultimate Campaign intends; I also get that we probably have to play it hard before we soften it up.

Sczarni 1/5

Crafting should be allowed but should be based on the prestige point system.

Grand Lodge 5/5

Crafting was a major headache in LG and that's when there were TUs and EXP costs. It was also a paperwork nightmare. So yeah, no.

Liberty's Edge 2/5

Im with Mike. I REALLY don't want to see crafting come into this. Not only will it skew wealth values, it will make crafting feats almost required. It would put fighters at a horrible gold disadvantage, most martial classes really, and would induce paperwork nightmares. I also think the Prestige is where it needs to be for retraining. Is it annoyingly expensive? Probably. But you make your choices and you live with them, we at least have the retraining option now. Before Ultimate Campaign, there wasn't even the option.

Silver Crusade 4/5 5/55/55/5 RPG Superstar 2013 Top 8

I personally think that the retraining prestige cost should be reduced a bit.

As far as paperwork nightmares? I'm afraid that I just don't see that. Crafting won't ever be allowed because it breaks WBL (I think that the default WBL is too low, but that is neither here nor there) and PFS is pretty concerned about keeping PCs to the same general wealth levels, give or take a few thousand gold pieces.

The major limiting factor for crafting in Pathfinder is time (since crafting was changed from 3.5 where it cost xp and time), and in PFS time between scenarios just isn't an issue. Unless we switch to a TU system like LG, which I just don't see happening.

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