summoner eidolons evolutions


Homebrew and House Rules


i was thinking it might be neat to import the totemist soulmelds as evolutions with same cost as evolutions, so a 3 essentia soulmeld would be a 3 point evolution, maybe make it a feat that lets you take soulmelds from the totemist chakra bind list or might just import a select few to keep power creep under control? thoughts feelings death threats?


I have no idea what any of this means apart from "Summoner". Apart from that, it sounds pretty cool. ;)


Hes talking about incarnum stuff, and i agree with it.


ima play test few of them in upcomming game tonight and see how it goes, maybe present it as a magic gem that give eidolons access to unique rare powers.


temperal-shift
1 evolution point. The Eidolon gains the ability to teleport (as dimension door) up to 10 feet at will. Using this ability is a standard action. After using this ability, the Eidolon can’t take any other actions until the next turn. The Eidolon cannot bring along another creature.
Special:if 2 additional evolution points are spent the Eidolon can teleport a distance equal to it's land speed or 30 feet whichever is greater, and can do so as part of a move action.

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