Nihimon
Goblin Squad Member
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Bluddwolf wrote:If it were not for bandits the life of a merchant would be boring.Yes, I'm sure merchants go into it because they want to experience banditry. Not because they are excited by working the markets, scoring and losing big wads of cash on price fluctuations, and so on....
We should be thanking them!
Bluddwolf
Goblin Squad Member
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If you have nothing to regulate, how much you actually bring to market, the Devs will shut down the nodes to artificially control the supply. Instead of them doing that they will provide a system where bandits can do that regulating for them. It adds content to the game, their words, not just mine.
The refusal of some to see this system, when it is clearly explained in the Dev Blog, only speaks to the greed of the merchants, that want uninhibited access and a risk free environment. That is a mentality that is detrimental to an Open World PvP MMO, equally detrimental as is the other abusive activities, on the other end of the spectrum, directed mostly at new players.
If your response to anti banditry is to put on your PvP flag and venture out into the wilderness and try to stop us, I'm all for that. I welcome more and more players to enter the PvP aspects of this game. I've started threads to encourage more PvP, of all forms in PFO. It will turn the wilderness area of the River Kingdoms into what I hope for, a target rich zone, filled with many people looking to engage in combat.
As more settlements send out their patrols, and there begins to be more rivalry between settlements, those patrols will begin to prey upon their rival's patrols or caravans. Guards, will become privateers, bandits will become privateers or guards, the lines will become blurred and everyone will become a hunter or prey.
"Have What You Hold" will become the mantra of the wilderness. Chaos and Greed will reign!
Xeen
Goblin Squad Member
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heaven forbid merchants do something to offset their risk of having their good stolen from them.
Heck we should just make it where when they leave a settlement they have to tithe 20% and then the bandits fight over that.
Youll offset it as a cost of doing business charge on your successful runs.
Bluddwolf
Goblin Squad Member
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Bluddwolf wrote:I've started threads to encourage more PvP, of all forms in PFO.Then you should be thrilled that I intend to give you "move PvP" whenever you try to steal from me :)
Millions for Defense, not one Copper for Tribute!
I'm assuming you meant "more PvP", and yes I will gladly SAD you and fully expect that you will decline and offer up the opportunity to get 75% ( instead of the 20% I'd request), and you would lose the other 25% as well.
If you're flagged, I would not give up my advantage and just ambush you, and take a shot at the 75%.
If you have too many guards vs. the reward that you may offer, I would just pass you up, for an easier target.
For everyone one Millions / One out there, there will be a handful of those that can see the bigger picture and will become wealthy faster, and at much less risk.
Tuoweit
Goblin Squad Member
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If you have nothing to regulate, how much you actually bring to market, the Devs will shut down the nodes to artificially control the supply. Instead of them doing that they will provide a system where bandits can do that regulating for them. It adds content to the game, their words, not just mine.
when it is clearly explained in the Dev Blog, only speaks to the greed of the merchants, that want uninhibited access and a risk free environment. That is a mentality that is detrimental to an Open World PvP MMO, equally detrimental as is the other abusive activities, on the other end of the spectrum, directed mostly at new players.
You really think that bandits are the sole regulatory mechanism? That GW does not plan on tweaking resource faucets, crafting times and costs, shipping costs, and such? That there won't be losses to PvE encounters, and enemy settlements?
Yes, adds content. Not "the only content" like you are making it out to be, as if the whole game would collapse without your brave, selfless work. Bandits are only a small part of the "big picture" you keep claiming nobody but you can see, and I think I'm not the only person tired of your self-inflating posturing.