ADOM (Ancient Domains Of Mystery) conversion project


Homebrew and House Rules


Hi y'all!

I'm just starting out my project to convert the world of Drakalor Chain to Pathfinder. I'm not planning to convert the game, it's plot or anything like that - "only" the world, monsters, artefacts, NPC's, classes and races.

Has any one of you done anything like this? I mean have you played or run a game that was set in the Drakalor Chain? What did you convert? I'll probably post my conversions here for feedback from time to time, and here's the first: The Quickling. As one can deduce from the name, these monsters are fast. A blur of color and a hint of movement are the only clues most people have of the existence of the quickling. Great speed and small size make it difficult to find and focus on these swift beings.

QUICKLING CR 3 XP 800
CN Small fey
Init +9; Senses low-light vision; Perception +8

DEFENSE
AC 20, touch 18, flat-footed 12 (+2 armor, +5 Dexterity, +2 size, +1 dodge)
hp 17 (5d6)
Fort +0, Ref +10, Will +6

OFFENSE
Speed 65 ft
Melee Mwk Kukri +9/+9 (1d3 /18-20x2)
Ranged Mwk Shortbow +9/+9 (1d4/x3)
Space 5 ft.; Reach 5 ft.

STATISTICS
Str 10, Dex 20, Con 10, Int 10, Wis 14, Cha 12
Base Atk +2; CMB -1; CMD
Feats Weapon finesse, Improved initiative, Deadly Aim
Skills Acrobatics +11 Climb +11, Perception +8, Stealth +11

ECOLOGY
Environment temperate or warm plains
Organization solitary, pair, swarm (10-15), or a tree (100+)
Treasure masterwork equipment

SPECIAL ABILITIES
Quickling Speed (Su) A quickling has speed unlike any other creature, similar to the spell haste.
Fast Movement (Ex) A Quickling is fast for its size by +10ft.
Agile (EX) Their lithe bodies allow them to climb effortlessly and use their dexterity instead of strength when making climb checks.
Nimble Bodies (Ex) Quicklings can squeeze through the smallest of holes and avoid hits in combat due to their nimble bodies. Treat quicklings as one size smaller for AC and movement.
Swarming (Ex) Up to two quicklings can share the same square at the same time. If two quicklings in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.

What do you think?


Here's another one, The Moloch:

MOLOCH CR 10 9,600 XP
NE Large outsider (Behemoth, Evil, Extraplanar)
Init -2; Senses Blindsense 60ft; Perception +8

DEFENSE
AC 28, touch 7, flat-footed 28 (+11 armor, +10 natural armor, -2 dex, -1 size)
hp 149 (13d10+78) regeneration 10 (good & decapitation)
Fort +8, Ref +4, Will +8 DR 10/adamantium SR 21
Immune Fire; Cold; Behemoth traits

OFFENSE
Speed 15 ft
Melee +2 Great Maul of Impact +24/+19/+14 (4d6+15/x3) or +20/+15/+10 (4d6+27/x3)
Space 10 ft.; Reach 10 ft.

STATISTICS
Str 28, Dex 6, Con 20, Int 10, Wis 12, Cha 6
Base Atk +13/+8/+3; CMB +23 (+27 to bull rush & +25 to sunder); CMD 31
Feats Power Attack, Awesome blow, Improved Bull Rush, Improved Sunder, Greater Sunder, Vital Strike, Toughness
Skills Climb +19, Intimidate +14, Knowledge (Planes) +16, Perception +18, Sense motive +18, Swim +13

ECOLOGY
Environment dungeons
Organization solitary, pair
Language Aklo (Cannot speak)
Treasure +2 Great maul of impact (large weapon, 30 lbs), Moloch armor ( +11 armor, dex bonus 0,armor check penalty -10, Arcane spell failure 50%, 150 lbs)

SPECIAL ABILITIES
Regeneration (Ex) Molochs are almost impossible to kill but it can be done with a good-aligned attack and decapitation.
Juggernaut (Su) A Moloch is immune to the spell slow, entangle and similar effects that hamper movement.
Hulking step (Ex) As a full-round action, a moloch can stomp the ground with all its might. Everybody within 10ft of moloch must make a reflex save (DC 19) or fall prone. I addition the ground beneath a moloch is turned into difficult terrain. The DC is strength-based.
Ruinous (Su) A Moloch’s attacks penetrate damage reduction as if they were +5 and magic, and ignore up to 20 points of hardness on objects struck. As a swift action, whenever it strikes a creature or object with a spell effect in place, it can attempt to dispel one randomly determined spell effect on that creature as if with a dispel magic (CL 13th)

RPG Superstar 2015 Top 8

That's pretty cool.

I've done some similar sort of work for Nethack. I could never get far enough in ADOM to have its world really work its way into my mind though. From what I can recall though, it looks like you're on a roll, though.

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