Accursed Halls Question


GM Discussion

Grand Lodge 4/5

Okay, I have run it locally; played it once, and just finished putting it together for online play in Roll20, and I am not sure if I am just not seeing something in the module, or if there really is one of the colors missing from the treasures available.

Spoiler:
I can't seem to find any room that includes yellow gems or crystals or shards or what-have-you as an item in it.

5/5 **** Venture-Captain, Massachusetts—Central & West

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They aren't listed in the treasure section:

Spoiler:
They are in A11: Broken Conjury.

page 35 wrote:

The walls of the chamber are studded with natural crystals

of a deep yellow hue. They aren’t valuable, but it would take only
a moment to chip a few off the wall. Any of the yellow crystals
function in the corresponding socket in the Door of Seven Stars.

So, the party needs to head over to the wall and chip some off, possibly while fighting stirges.

Hope that helps.


If you ran it once before already... how did your players open the door without the yellow gem?

The Exchange 5/5 RPG Superstar 2010 Top 16

They can also

Spoiler:
buy yellow gems in town.

Grand Lodge 4/5

Josh Banner wrote:
If you ran it once before already... how did your players open the door without the yellow gem?

As Chris mentioned, there are more sources for the <redacted> than just a location in the dungeon.

Remember that there is nothing locking the PCs into the Accursed Halls for the whole time. They can easily retreat out and camp or buy stuff, as long as they don't get killed running from a fight or something.

Of course, if they spend too much time outside recovering, some things might change in the Halls.

Spoiler:
For instance, the Shadow is replaced after 1d6 days, so it might not take long before they could get into a bind with recovering Strength damage and taking Strength damage, if they get unlucky...

Grand Lodge 4/5

David Montgomery wrote:

They aren't listed in the treasure section:

** spoiler omitted **

Hope that helps.

And I forgot to say "Thank you!"

I get to throw that into my GM notes built into my Roll20 template for this module.

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