Homebrewing a Golem Alchemist.


Homebrew and House Rules


Pathfinder Alchemists have a lot of dirty tricks up their sleeve and multi-class well. The problem is they aren't so much alchemists as they are raving lunatics chugging mutagens and throwing bombs. The closest thing to a true alchemist in some ways is the Dwarf only Cleric Forgemaster. Well I want to change that.

I want to make a relatively balanced Home-brew Alchemist that can make magical and wondrous items as well as constructs without the hassle or limitations of Master Craftsman.

The question is how would I best go about this. What features should he loose and the like.

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