Homebrew "We Be Goblins lll"


Homebrew and House Rules


As a bit of a lark, I ran the modules "We Be Goblins!" and "We Be Goblins Too!". My group loved playing goblins so much (and who doesn't like being destructive little monsters?) that I have decided to continue the story. I was thinking about having a kingmaker-goblin type deal, where the heroes round up the tribes, along with some gnolls, orcs and other baddies. They would then mastermind (well, head the destruction anyway) the assault on Sandpoint, and how that plays out I have no idea. I was thinking about using the "Rise of the Runelords" and the "Kingmaker" adventure paths as a base, but flesh it out in a more goblin flavored and favored light. Does anyone have any other ideas? Anything and everything is welcome for raw brainstorming to detailed stats.


Shameless bump.


Overlordship wrote:
As a bit of a lark, I ran the modules "We Be Goblins!" and "We Be Goblins Too!". My group loved playing goblins so much (and who doesn't like being destructive little monsters?) that I have decided to continue the story. I was thinking about having a kingmaker-goblin type deal, where the heroes round up the tribes, along with some gnolls, orcs and other baddies. They would then mastermind (well, head the destruction anyway) the assault on Sandpoint, and how that plays out I have no idea. I was thinking about using the "Rise of the Runelords" and the "Kingmaker" adventure paths as a base, but flesh it out in a more goblin flavored and favored light. Does anyone have any other ideas? Anything and everything is welcome for raw brainstorming to detailed stats.

If you're going with RotRL, perhaps the Sandpoint raiders need help stopping these pesky adventurers! And after the events of the first adventure, the other enemies ahead aren't so much the main antagonists (like in the AP) but rival groups going after a similar goal, or whatever your goblin troops' motives are.

Also, maybe your continuation could be called "Three be Goblins" instead. ;)

Silver Crusade RPG Superstar 2014 Top 16

Dot. I love this idea!


I just started part one and two via play by post, and wish the goblins was an AP!


Doctor Necrotic wrote:
Overlordship wrote:
As a bit of a lark, I ran the modules "We Be Goblins!" and "We Be Goblins Too!". My group loved playing goblins so much (and who doesn't like being destructive little monsters?) that I have decided to continue the story. I was thinking about having a kingmaker-goblin type deal, where the heroes round up the tribes, along with some gnolls, orcs and other baddies. They would then mastermind (well, head the destruction anyway) the assault on Sandpoint, and how that plays out I have no idea. I was thinking about using the "Rise of the Runelords" and the "Kingmaker" adventure paths as a base, but flesh it out in a more goblin flavored and favored light. Does anyone have any other ideas? Anything and everything is welcome for raw brainstorming to detailed stats.

If you're going with RotRL, perhaps the Sandpoint raiders need help stopping these pesky adventurers! And after the events of the first adventure, the other enemies ahead aren't so much the main antagonists (like in the AP) but rival groups going after a similar goal, or whatever your goblin troops' motives are.

Also, maybe your continuation could be called "Three be Goblins" instead. ;)

Great title! I like the rival groups idea. Were you meaning the "baddies" I mentioned or the actual enemies in RotRL?


cartmanbeck wrote:
Dot. I love this idea!

We came upon it by debating what we should do until the next "We Be Goblins" installment comes out. Hopefully I'll be able to pull it off as well as paizo could :) .


Bump


I'd appreciate seeing the finished idea all fleshed out if you get to that point. The kids and I are fond of the Goblins, they're kinda cute...kinda creepy. Goblins are the new Gnomes in this house.

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